Author: I doubt that making near-perfect team while first time playing SoZ is possible, so you may use these simple builds.
* Most skills can be used (except for Open Lock, as Knock spell will be used instead, Set Trap as there are not enough skill points for Rogue, Heal as healing spells will be used instead, Craft Trap for same reason, and Perform as there are no Bards).
* Adequate firepower: Wizard features powerful damage causing spells, Fighter may have good damage with buffs and enchanted equipment, Rogue can cause sneak attacks, Cleric has Divine power, Extend spell and Battletide, Extend spell when it will be really useful.
* Cleric can let entire team stay alive with Healing domain powers and is protected well with Wolf animal companion.
* Characters featured in this
Attributes | Values |
---|
rdfs:label
| - Storm of Zehir team build - Ro(30), F(30), Clr(30), Wiz(30)
|
rdfs:comment
| - Author: I doubt that making near-perfect team while first time playing SoZ is possible, so you may use these simple builds.
* Most skills can be used (except for Open Lock, as Knock spell will be used instead, Set Trap as there are not enough skill points for Rogue, Heal as healing spells will be used instead, Craft Trap for same reason, and Perform as there are no Bards).
* Adequate firepower: Wizard features powerful damage causing spells, Fighter may have good damage with buffs and enchanted equipment, Rogue can cause sneak attacks, Cleric has Divine power, Extend spell and Battletide, Extend spell when it will be really useful.
* Cleric can let entire team stay alive with Healing domain powers and is protected well with Wolf animal companion.
* Characters featured in this
|
Alignment
| |
dcterms:subject
| |
Will
| - 16(xsd:integer)
- 19(xsd:integer)
- 27(xsd:integer)
|
CHAfinal
| - 6(xsd:integer)
- 8(xsd:integer)
- 14(xsd:integer)
|
attrib
| - STR+1
- DEX+1
- INT+1
- CON+1
- WIS+1
|
Reflex
| - 10(xsd:integer)
- 12(xsd:integer)
- 26(xsd:integer)
|
Fortitude
| - 12(xsd:integer)
- 15(xsd:integer)
- 19(xsd:integer)
- 25(xsd:integer)
|
DEXinitial
| - 8(xsd:integer)
- 10(xsd:integer)
- 14(xsd:integer)
- 20(xsd:integer)
|
CONfinal
| - 14(xsd:integer)
- 22(xsd:integer)
|
INTfinal
| - 10(xsd:integer)
- 14(xsd:integer)
- 16(xsd:integer)
- 30(xsd:integer)
|
buildnature
| |
DEXfinal
| - 8(xsd:integer)
- 10(xsd:integer)
- 14(xsd:integer)
- 30(xsd:integer)
|
WISfinal
| - 8(xsd:integer)
- 28(xsd:integer)
|
STRfinal
| - 6(xsd:integer)
- 8(xsd:integer)
- 14(xsd:integer)
- 22(xsd:integer)
|
WISinitial
| - 8(xsd:integer)
- 16(xsd:integer)
|
INTinitial
| - 10(xsd:integer)
- 14(xsd:integer)
- 16(xsd:integer)
- 20(xsd:integer)
|
spellresistance
| |
bonusfeat
| - Cleave
- Power attack
- Weapon Specialization
- Armor Skin
- Combat Expertise
- Epic Prowess
- Great Cleave
- Weapon Focus
- Greater Weapon Specialization
- Improved Critical
- Power Critical
- Epic Resilience
- Extend Spell
- Epic Spell: Vampiric Feast
- Spell Penetration
- Blind-Fight
- Defensive Roll
- Great Intelligence
- Combat Insight
- Crippling Strike
- Improved Evasion
- Great Wisdom
- Quicken Spell
- Slippery Mind
- Expose Weakness
- Automatic Quicken Spell: 0-2
- Craft Wand
- Epic Damage Reduction
- Epic Epell: Vampiric Feast
- Epic Weapon specialization
- Greater Weapon focus
- Law Domain, Time Domain
|
BAB
| - 15(xsd:integer)
- 21(xsd:integer)
- 22(xsd:integer)
- 30(xsd:integer)
|
CHAinitial
| - 6(xsd:integer)
- 8(xsd:integer)
- 14(xsd:integer)
|
STRinitial
| - 6(xsd:integer)
- 8(xsd:integer)
- 14(xsd:integer)
- 18(xsd:integer)
|
CONinitial
| - 14(xsd:integer)
- 18(xsd:integer)
|
skill header G
| |
skill header H
| |
dbkwik:nwn2/proper...iPageUsesTemplate
| |