Another unique point about this power is that it lasts really long. This means that even if Spain's razor shoot "wastes" your power for the match by shooting multiple soccer balls, this power will be "carried on" to the next turn. When the next match starts, the rainbow stars will still come from your side and fly towards the opponent, damaging him massively. This is true. However, the stars do NOT contain the ball.
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rdf:type
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rdfs:comment
| - Another unique point about this power is that it lasts really long. This means that even if Spain's razor shoot "wastes" your power for the match by shooting multiple soccer balls, this power will be "carried on" to the next turn. When the next match starts, the rainbow stars will still come from your side and fly towards the opponent, damaging him massively. This is true. However, the stars do NOT contain the ball.
- Birdo tosses up a tennis ball; a small meter with a moving slide appears above Birdo; if the special attack button is pushed when the slide is between the two green lines on the meter, the tennis ball will be launched with the most speed, damage, range, and knockback. If outside of the green lines, the tennis ball will still be hit, but it has awful range, much less damage, is slower, and won't even make opponents flinch.
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dbkwik:super-smash...iPageUsesTemplate
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dbkwik:supersmashb...iPageUsesTemplate
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abstract
| - Another unique point about this power is that it lasts really long. This means that even if Spain's razor shoot "wastes" your power for the match by shooting multiple soccer balls, this power will be "carried on" to the next turn. When the next match starts, the rainbow stars will still come from your side and fly towards the opponent, damaging him massively. This is true. However, the stars do NOT contain the ball.
- Birdo tosses up a tennis ball; a small meter with a moving slide appears above Birdo; if the special attack button is pushed when the slide is between the two green lines on the meter, the tennis ball will be launched with the most speed, damage, range, and knockback. If outside of the green lines, the tennis ball will still be hit, but it has awful range, much less damage, is slower, and won't even make opponents flinch.
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