Scorpia is a powerful Wilderness boss capable of poisoning their opponents for up to 20 damage as well as a melee attack of up to 16. Within her lair beneath the Scorpion Pit lies her offspring, which is also capable of poisoning of up to 6 damage.
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| - Scorpia is a powerful Wilderness boss capable of poisoning their opponents for up to 20 damage as well as a melee attack of up to 16. Within her lair beneath the Scorpion Pit lies her offspring, which is also capable of poisoning of up to 6 damage.
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- Welfare setup
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| - Scorpia is a powerful Wilderness boss capable of poisoning their opponents for up to 20 damage as well as a melee attack of up to 16. Within her lair beneath the Scorpion Pit lies her offspring, which is also capable of poisoning of up to 6 damage. The most effective way of killing Scorpia is to use binding or freeze spells (e.g Entangle, Ice Blitz or Ice Barrage) with the Protect from Missiles prayer (since the offspring are aggressive) and farcasting her. Scorpia's magic defence is low, and it is best not to get within range of her melee attacks, which are relatively accurate and can hit hard. Once Scorpia reaches half health, she will summon two guardians, which will heal her, similar to the Yt-HurKots from TzTok-Jad. However, the guardians will continually heal her rather than attacking the player if they are attacked. The guardians have 70 Hitpoints each and can be killed. It is better off using Entangle or Ice Blitz (or Barrage), as they will despawn after 15 seconds have passed if they have not healed Scorpia in that time frame. Unlike Jad, these guardians only spawn once; if they manage to heal Scorpia back to full health (and are killed or despawned), they will not reappear again when Scorpia falls at half health.
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