Hit Dice: 2d8+2 (11 hp) Initiative: +0 Speed: 50 ft. (10 squares), climb 20 ft. Armor Class: 17 (+7 natural), touch 10, flat-footed 17 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (2d4+3) Full Attack: Bite +3 melee (2d4+3) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab, acid sting Special Qualities: Scent, vermin traits Saves: Fort +4, Ref +0, Will +1 Abilities: Str 14, Dex 10, Con 13, Int -, Wis 13, Cha 11 Skills: Climb +10 Feats: Track (B) Environment: Temperate plains Organization: Solitary or gang (2-4) Challenge Rating: Treasure: None Advancement: 3-4 HD (Medium); 5-6 HD (Large)
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Hit Dice: 2d8+2 (11 hp) Initiative: +0 Speed: 50 ft. (10 squares), climb 20 ft. Armor Class: 17 (+7 natural), touch 10, flat-footed 17 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (2d4+3) Full Attack: Bite +3 melee (2d4+3) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab, acid sting Special Qualities: Scent, vermin traits Saves: Fort +4, Ref +0, Will +1 Abilities: Str 14, Dex 10, Con 13, Int -, Wis 13, Cha 11 Skills: Climb +10 Feats: Track (B) Environment: Temperate plains Organization: Solitary or gang (2-4) Challenge Rating: Treasure: None Advancement: 3-4 HD (Medium); 5-6 HD (Large)
|
dbkwik:freed20/pro...iPageUsesTemplate
| |
abstract
| - Hit Dice: 2d8+2 (11 hp) Initiative: +0 Speed: 50 ft. (10 squares), climb 20 ft. Armor Class: 17 (+7 natural), touch 10, flat-footed 17 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (2d4+3) Full Attack: Bite +3 melee (2d4+3) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab, acid sting Special Qualities: Scent, vermin traits Saves: Fort +4, Ref +0, Will +1 Abilities: Str 14, Dex 10, Con 13, Int -, Wis 13, Cha 11 Skills: Climb +10 Feats: Track (B) Environment: Temperate plains Organization: Solitary or gang (2-4) Challenge Rating: Treasure: None Advancement: 3-4 HD (Medium); 5-6 HD (Large) Level Adjustment: -
|