Released on 27 July 2011 on Xbox Live Arcade, and made available on Steam for the PC on 17 August 2011 (PSN release will be at a later date), designed by Eric Chahi, published and developed by Ubisoft Montpellier, From Dust is a God Game, placing the player in the role of an unnamed, unseen god, tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.
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| - Released on 27 July 2011 on Xbox Live Arcade, and made available on Steam for the PC on 17 August 2011 (PSN release will be at a later date), designed by Eric Chahi, published and developed by Ubisoft Montpellier, From Dust is a God Game, placing the player in the role of an unnamed, unseen god, tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways.
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| - Released on 27 July 2011 on Xbox Live Arcade, and made available on Steam for the PC on 17 August 2011 (PSN release will be at a later date), designed by Eric Chahi, published and developed by Ubisoft Montpellier, From Dust is a God Game, placing the player in the role of an unnamed, unseen god, tasked with protecting and enlightening a nomadic tribe. To aid this undertaking, the player is capable of manipulating the environment in miraculous ways. From Dust is notable for its nigh-unprecedented level of environmental detail. Plugging a waterfall with enough earth will cause the rivers resulting from the cascade to dry up. Lakes at the base of a volcano accrue sediment which increases their viscosity. Great tsunami waves will break against rocks and flow realistically over the land. It's also really, really pretty.
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