abstract
| - By Kate Nonheroic - Soldier Version Force sensitive demoltions expert. Note, when using a 'stock standard stormtrooper', the armor bonus can't really be as good as a soldier. No ref defense from class, or talents. So, I opted for heavier armor, rather than the standard Stormtrooper armor. It costs about the same. A crafty stormtrooper might be able to get his hands on 'The good stuff'. Level 1 ( CL 1/4 )Medium Human Male nonheroic 1Init +7; Senses: low-light vision; Perception +3Languages BasicDefenses Ref 18 (flatfooted 16), Fort 14, Will 11HP 6; Threshold 14Speed: 6 squaresMelee Punch +2 (1d4+2) orMelee Bayonet +2 (1d8+2)Ranged Blaster Carbine +2 (3d8)Base Attack +0 Grp +2Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 13Feats: Armor Proficiency (light), Weapon Proficiency (rifles, simple weapons), Force Sensitive, Skill Training ( Mechanics )Skills: Initiative 7, Use The Force 6, Mechanics 5Equipment: Stormtrooper Armor (+6 armor, +2 equipment), Blaster Rifle, Frag grenade, utility belt with medpacLevel 2 ( CL 1/2 )Medium Human Male nonheroic 2Init +8; Senses: low-light vision; Perception +4Languages BasicDefenses Ref 18 (flatfooted 16), Fort 14, Will 10HP 10; Threshold 14Speed: 6 squaresMelee Punch +3 (1d4+2) orMelee Bayonet +3 (1d8+2)Ranged Blaster Carbine +3 (3d8)Base Attack +1 Grp +3Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 13Feats: Armor Proficiency (light), Weapon Proficiency (rifles, simple weapons), Force Sensitive, Skill Training ( Mechanics )Skills: Initiative 8, Use The Force 7, Mechanics 6Equipment: Stormtrooper Armor (+6 armor, +2 equipment), Blaster Rifle, 2 Frag grenade, utility belt with medpacLevel 3 ( CL 3/4 )Medium Human Male nonheroic 3Init +8; Senses: low-light vision; Perception +4Languages BasicDefenses Ref 18 (flatfooted 16), Fort 14, Will 11HP 14; Threshold 14Speed: 6 squaresMelee Punch +4 (1d4+2) orMelee Bayonet +4 (1d8+2)Ranged Blaster Carbine +4 (3d8)Base Attack: +2 Grp +4Special Actions: Force Disarm, Negate EnergyAbilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 13Feats: Armor Proficiency (light), Weapon Proficiency (rifles, simple weapons), Force Sensitive, Skill Training ( Mechanics ), Force TrainingSkills: Initiative 8, Use The Force 7, Mechanics 8Force Powers: Force Disarm, Negate EnergyEquipment: Stormtrooper Armor (+6 armor, +2 equipment), Blaster Rifle, 2 Frag grenade, 1 Detonite, 1 timer, utility belt with medpac, security kitLevel 4 ( CL 1 )Medium Human Male nonheroic 4Init +9; Senses: low-light vision; Perception +5Languages BasicDefenses Ref 18 (flatfooted 16), Fort 14, Will 11HP 18; Threshold 14Speed: 6 squaresMelee Punch +5 (1d4+2) orMelee Bayonet +5 (1d8+2)Ranged Blaster Carbine +5 (3d8)Base Attack +3 Grp +5Special Actions: Force Disarm, Negate EnergyAbilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 14Feats: Armor Proficiency (light), Weapon Proficiency (rifles, simple weapons), Force Sensitive, Skill Training ( Mechanics ), Force TrainingSkills: Initiative 9, Use The Force 9, Mechanics 9Force Powers: Force Disarm, Negate EnergyEquipment: Stormtrooper Armor (+6 armor, +2 equipment), Blaster Rifle, 3 Frag grenade, 1 Detonite, 1 timer, utility belt with medpac, security kit Level 5 ( CL 2 )Medium Human Male nonheroic 4 / Soldier 1Force 7Init +9; Senses: low-light vision; Perception +5Languages BasicDefenses Ref 21 (flatfooted 19), Fort 17, Will 12HP 25; Threshold 17Speed: 6 squaresMelee Punch +6 (1d4+2) orMelee Bayonet +6 (1d8+2)Ranged Blaster Carbine +6 (3d8)Base Attack +4 Grp +6Special Actions: Force Disarm, Negate EnergyAbilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 14Talents: Armored DefenseFeats: Armor Proficiency (light, medium), Weapon Proficiency (rifles, simple weapons), Skill Training ( Mechanics ), Force Sensitive, Force TrainingSkills: Initiative 9, Use The Force 9, Mechanics 9Force Powers: Force Disarm, Negate EnergyEquipment: Battle Armor, medium (+8 armor, +2 equipment), Blaster Rifle, 3 Frag grenade, 1 Detonite, 1 Explosive Charge, 2 timer, utility belt with medpac, security kitLevel 6 ( CL 3 )Medium Human Male nonheroic 4 / Soldier 2Force 8Init +10; Senses: low-light vision; Perception +6Languages BasicDefenses Ref 22 (flatfooted 21), Fort 20, Will 13HP 32; Threshold 20Speed: 6 squaresMelee Punch +7 (1d4+2) orLightsaber +7 (2d8+2)Ranged Blaster Carbine +7 (3d8)Base Attack +5 Grp +7Special Actions: Force Disarm, Negate EnergyAbilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 14Talents: Armored DefenseFeats: Armor Proficiency (light, medium, heavy), Weapon Proficiency (rifles, simple weapons, lightsabers), Skill Training ( Mechanics ), Force Sensitive, Force TrainingSkills: Initiative 10, Use The Force 10, Mechanics 10Force Powers: Force Disarm, Negate EnergyEquipment: Battle Armor, heavy (+10 armor, +4 equipment), Blaster Rifle, 2 Frag grenade, 1 thermal detonator, 2 Detonite, 1 Explosive Charge, 3 timer, utility belt with medpac, Lightsaber, security kitLevel 7 ( CL 4 )Medium Human Male nonheroic 4 / Soldier 3Force 8Init +10; Senses: low-light vision; Perception +6Languages BasicDefenses Ref 22 (flatfooted 21), Fort 21, Will 14HP 39; Threshold 21Speed: 6 squaresMelee Punch +8 (1d4+2) orLightsaber +8 (2d8+2)Ranged Blaster Carbine +8 (3d8)Base Attack +6 Grp +8Special Actions: Force Disarm, Negate EnergyAbilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 14Talents: Armored Defense, Improved Armored DefenseFeats: Armor Proficiency (light, heavy), Weapon Proficiency (rifles, simple weapons, lightsabers), Skill Training ( Mechanics ), Force Sensitive, Force TrainingSkills: Initiative 10, Use The Force 10, Mechanics 10Force Powers: Force Disarm, Negate EnergyEquipment: Battle Armor, heavy (+10 armor, +4 equipment), Blaster Rifle, 2 Frag grenade, 2 thermal detonator, 1 Detonite, 2 Explosive Charge, 3 timer, utility belt with medpac, Lightsaber, security kitLevel 8 ( CL 5 )Medium Human Male nonheroic 4 / Soldier 4Force 9Init +11; Senses: low-light vision; Perception +7Languages BasicDefenses Ref 22 (flatfooted 21), Fort 22, Will 15HP 46; Threshold 22Speed: 6 squaresMelee Punch +9 (1d4+2) orLightsaber +10 (2d8+2)Ranged Blaster Carbine +9 (3d8)Base Attack +7 Grp +9Special Actions: Force Disarm, Negate EnergyAbilities: Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 15Talents: Armored Defense, Improved Armored DefenseFeats: Armor Proficiency (light, heavy), Weapon Proficiency (rifles, simple weapons, lightsabers), Force Sensitive, Skill Training ( Mechanics ), Force Training, Weapon Focus (Lightsaber)Skills: Initiative 11, Use The Force 11, Mechanics 11Force Powers: Force Disarm, Negate EnergyEquipment: Battle Armor, heavy (+10 armor, +4 equipment), Blaster Rifle, 2 Frag grenade, 2 thermal detonator, 2 Detonite, 3 Explosive Charge, 5 timer, utility belt with medpac, Lightsaber, security kit Level 9 ( CL 6 )Medium Human Male nonheroic 4 / Soldier 5Force 9Init +11; Senses: low-light vision; Perception +7Languages BasicDefenses Ref 24 (flatfooted 22), Fort 24, Will 16HP 53; Threshold 22Speed: 6 squaresMelee Punch +10 (1d4+2) orLightsaber +11 (2d8+2)Ranged Blaster Carbine +10 (3d8)Base Attack +8 Grp +10Special Actions: Force Disarm, Negate EnergyAbilities: Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 15Talents: Armored Defense, Improved Armored Defense, Second SkinFeats: Armor Proficiency (light, heavy), Weapon Proficiency (rifles, simple weapons, lightsabers), Force Sensitive, Skill Training ( Mechanics ), Force Training, Weapon Focus (Lightsaber), Point Blank Shot, Double AttackSkills: Initiative 11, Use The Force 11, Mechanics 11Force Powers: Force Disarm, Negate EnergyEquipment: Battle Armor, heavy (+10 armor, +4 equipment), Blaster Rifle, 2 Frag grenade, 2 thermal detonator, 2 Detonite, 3 Explosive Charge, 5 timer, utility belt with medpac, Lightsaber, security kit
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