2D Madness is similar to The Dream Forest, the first level from the original Rayman, but with updated gameplay elements from Hoodlum Havoc, including the 3D models of Rayman, Slapdashes, and jewels. The player must go from left to right, collecting jewels, fighting enemies, and avoiding hazards. At the bottom of the screen are two bars: a red one representing a timer, and a yellow one representing the score the player must get. Collecting jewels is the only way to deplete the yellow bar, while the red bar steadily ticks down. If the player suffers even one hit, or runs out of time, the game is lost.
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| - 2D Madness is similar to The Dream Forest, the first level from the original Rayman, but with updated gameplay elements from Hoodlum Havoc, including the 3D models of Rayman, Slapdashes, and jewels. The player must go from left to right, collecting jewels, fighting enemies, and avoiding hazards. At the bottom of the screen are two bars: a red one representing a timer, and a yellow one representing the score the player must get. Collecting jewels is the only way to deplete the yellow bar, while the red bar steadily ticks down. If the player suffers even one hit, or runs out of time, the game is lost.
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abstract
| - 2D Madness is similar to The Dream Forest, the first level from the original Rayman, but with updated gameplay elements from Hoodlum Havoc, including the 3D models of Rayman, Slapdashes, and jewels. The player must go from left to right, collecting jewels, fighting enemies, and avoiding hazards. At the bottom of the screen are two bars: a red one representing a timer, and a yellow one representing the score the player must get. Collecting jewels is the only way to deplete the yellow bar, while the red bar steadily ticks down. If the player suffers even one hit, or runs out of time, the game is lost.
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