About: Psychological Torment Zone   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Whether it's The Lost Woods, a Swamp, the room at the heart of a Haunted House, or an Eldritch Dark World reflection of our own, this place likes messing with your head. It will conjure up phantoms from your past to taunt and torment, force you to face your worst flaws and greatest failures, all while it moves walls and landmarks to keep you lost and trapped until you die... or Forever. See also Epiphanic Prison, which can overlap. See also Vision Quest. Contrast Happy Place. Examples of Psychological Torment Zone include:

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  • Psychological Torment Zone
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  • Whether it's The Lost Woods, a Swamp, the room at the heart of a Haunted House, or an Eldritch Dark World reflection of our own, this place likes messing with your head. It will conjure up phantoms from your past to taunt and torment, force you to face your worst flaws and greatest failures, all while it moves walls and landmarks to keep you lost and trapped until you die... or Forever. See also Epiphanic Prison, which can overlap. See also Vision Quest. Contrast Happy Place. Examples of Psychological Torment Zone include:
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  • Whether it's The Lost Woods, a Swamp, the room at the heart of a Haunted House, or an Eldritch Dark World reflection of our own, this place likes messing with your head. It will conjure up phantoms from your past to taunt and torment, force you to face your worst flaws and greatest failures, all while it moves walls and landmarks to keep you lost and trapped until you die... or Forever. The place could be tainted with the Dark Side, beckoning ghosts or causing too-real hallucinations. Or it might be a malicious Genius Loci that feeds on anguish. Who or what ever is behind the emotional onslaught won't outright kill anyone... at least not at first. It usually drives those it torments to suicide, uses Fright Deathtraps, or directly pits you against lethal physical enemies such as the Enemy Without. Sometimes however, it can be stopped the moment the victim says "I'm Not Afraid of You!" and/or reaches an emotional epiphany. In fact, the purpose of the place could even be as a center of emotional confrontation and healing. Healing with a high burnout rate, but healing nonetheless. It's also worth noting that individuals may create these places or similar effects. Telepaths and Master of Illusion absolutely love to use it on enemies, and the Artifact of Doom may use it as a defense. See also Epiphanic Prison, which can overlap. See also Vision Quest. Contrast Happy Place. Examples of Psychological Torment Zone include:
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