About: Rhodok Crossbowman (multiplayer)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Crossbows present a tradeoff of speed and damage -- the standard crossbow being quickest to reload, and the siege crossbow doing the most damage. The other dilemma is two-hander and extra bolts vs. one-hander and board shield for melee backup. If you find yourself rarely getting off more than 30 crossbow shots before dying anyway, then a board shield could add to your life span. The spiked staff provides a good level of reach, and can be used one or two-handed. The hammers provide an excellent surprise to anyone approaching you with a 1-handed weapon and shield -- as many people do when approaching ranged classes.

AttributesValues
rdfs:label
  • Rhodok Crossbowman (multiplayer)
rdfs:comment
  • Crossbows present a tradeoff of speed and damage -- the standard crossbow being quickest to reload, and the siege crossbow doing the most damage. The other dilemma is two-hander and extra bolts vs. one-hander and board shield for melee backup. If you find yourself rarely getting off more than 30 crossbow shots before dying anyway, then a board shield could add to your life span. The spiked staff provides a good level of reach, and can be used one or two-handed. The hammers provide an excellent surprise to anyone approaching you with a 1-handed weapon and shield -- as many people do when approaching ranged classes.
Level
  • 19(xsd:integer)
dcterms:subject
Agi
  • 5(xsd:integer)
Melee
  • Fighting pick, maul, spiked staff
str
  • 7(xsd:integer)
CHA
  • 4(xsd:integer)
dbkwik:mountandbla...iPageUsesTemplate
Shields
  • Board shield
Leadership
  • 1(xsd:integer)
Trade
  • 2(xsd:integer)
Riding
  • 1(xsd:integer)
Body
  • Padded leather
Athletics
  • 6(xsd:integer)
int
  • 4(xsd:integer)
Boots
  • Nomad boots
Health
  • 50(xsd:integer)
Ranged
  • Heavy crossbow, bolts
Helm
  • Leather cap
Shield
  • 5(xsd:integer)
Power Strike
  • 3(xsd:integer)
Two Handed Weapons
  • 100(xsd:integer)
Polearms
  • 110(xsd:integer)
Ironflesh
  • 4(xsd:integer)
Archery
  • 0(xsd:integer)
One Handed Weapons
  • 120(xsd:integer)
Throwing
  • 0(xsd:integer)
Crossbows
  • 120(xsd:integer)
Prisoner Management
  • 1(xsd:integer)
Inventory Management
  • 2(xsd:integer)
abstract
  • Crossbows present a tradeoff of speed and damage -- the standard crossbow being quickest to reload, and the siege crossbow doing the most damage. The other dilemma is two-hander and extra bolts vs. one-hander and board shield for melee backup. If you find yourself rarely getting off more than 30 crossbow shots before dying anyway, then a board shield could add to your life span. The spiked staff provides a good level of reach, and can be used one or two-handed. The hammers provide an excellent surprise to anyone approaching you with a 1-handed weapon and shield -- as many people do when approaching ranged classes. Rhodok crossbowmen have no mounts.
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