About: Orange Skull Stickman   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This enemy does not pose such of a threat due to the fact that it is not present in most of the screens. Unfortunately, it is densely populated at the boss stage. They have a moderately ranged fire attack that can deal decent damage. Taking them out from a distance is key, especially in the boss area. Baiting several of them at once may also work. Ice and Freeze type weapon are a must against this enemy at the boss screen to prevent them from raining stackable fire at the characters. In the normal screens, using the terrain to the player's advantage is key to defeating them. In most cases, a melee with moderately-high LP can defeat it without much trouble, but sometimes ranged characters will be able to attack it without the character's projectiles hitting the terrain. On the boss screen,

AttributesValues
rdfs:label
  • Orange Skull Stickman
rdfs:comment
  • This enemy does not pose such of a threat due to the fact that it is not present in most of the screens. Unfortunately, it is densely populated at the boss stage. They have a moderately ranged fire attack that can deal decent damage. Taking them out from a distance is key, especially in the boss area. Baiting several of them at once may also work. Ice and Freeze type weapon are a must against this enemy at the boss screen to prevent them from raining stackable fire at the characters. In the normal screens, using the terrain to the player's advantage is key to defeating them. In most cases, a melee with moderately-high LP can defeat it without much trouble, but sometimes ranged characters will be able to attack it without the character's projectiles hitting the terrain. On the boss screen,
Head
  • Skull Skull
Attack
dcterms:subject
Drops
head colour
  • CB3200
Agi
  • 20(xsd:integer)
peak exp
  • 200(xsd:integer)
body colour
  • CC9999
peak lvl
  • 21(xsd:integer)
ExpAGI
  • 23(xsd:double)
LV
  • 21(xsd:integer)
dbkwik:danball/pro...iPageUsesTemplate
Gold
  • 100(xsd:integer)
Range
  • 40(xsd:integer)
Movement
  • walking
Name
  • Orange Skull Stickman
N
  • 1(xsd:integer)
Exp
  • 200(xsd:integer)
Link
  • Orange Skull Stickman
at
  • 2(xsd:integer)
Species
  • Stickman Stickman
Icon
  • Orange Skull Stickman.png
to
  • 31(xsd:integer)
from
  • 11(xsd:integer)
IMG
  • Orange Skull Stickman.png
LP
  • 300(xsd:integer)
Location
  • Cavern 3
abstract
  • This enemy does not pose such of a threat due to the fact that it is not present in most of the screens. Unfortunately, it is densely populated at the boss stage. They have a moderately ranged fire attack that can deal decent damage. Taking them out from a distance is key, especially in the boss area. Baiting several of them at once may also work. Ice and Freeze type weapon are a must against this enemy at the boss screen to prevent them from raining stackable fire at the characters. In the normal screens, using the terrain to the player's advantage is key to defeating them. In most cases, a melee with moderately-high LP can defeat it without much trouble, but sometimes ranged characters will be able to attack it without the character's projectiles hitting the terrain. On the boss screen, using Ice and Freeze type weapons are a must against the group of enemies to prevent such a heavy rain of fire aimed at all characters.
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