Continuous Trap Cards (Japanese: 永(えい)続(ぞく)罠(トラップ)カード Eizoku Torappu Kādo) are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the owner cannot maintain the cost or condition(s) indicated on the card (if any) OR it is destroyed. One example of a Continuous Trap Card is "Spellbinding Circle", which effectively freezes an enemy monster on the field, so it can neither change battle position nor declare an attack.
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| - Continuous Trap Cards (Japanese: 永(えい)続(ぞく)罠(トラップ)カード Eizoku Torappu Kādo) are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the owner cannot maintain the cost or condition(s) indicated on the card (if any) OR it is destroyed. One example of a Continuous Trap Card is "Spellbinding Circle", which effectively freezes an enemy monster on the field, so it can neither change battle position nor declare an attack.
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Furigana
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Portuguese
| - Card de Armadilha Contínuo
- Formerly: Card de Armadilha Contínua
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support list
| - List of Continuous Trap Card support cards
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japanese translated
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anti-support list
| - List of Continuous Trap Card anti-support cards
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Italian
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Romaji
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List
| - List of Continuous Trap Cards
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French
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Kanji
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German
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Japanese
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Spanish
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Chinese
| - 永續陷阱卡 Yǒngxù Xiànjíngkǎ / Wing5 zuk6 Haam6 zeng6 kaat1
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Korean
| - 지속 함정 카드 Jisok Hamjeong Kadeu
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Arabic
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English
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abstract
| - Continuous Trap Cards (Japanese: 永(えい)続(ぞく)罠(トラップ)カード Eizoku Torappu Kādo) are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the owner cannot maintain the cost or condition(s) indicated on the card (if any) OR it is destroyed. One example of a Continuous Trap Card is "Spellbinding Circle", which effectively freezes an enemy monster on the field, so it can neither change battle position nor declare an attack. Most Continuous Trap Cards require a cost to maintain or possess a condition under which the card is destroyed if said cost/condition is not met. Two examples of these are "Imperial Order" and "Call of the Haunted". "Imperial Order" requires a cost of 700 Life Points to maintain, but "Call of the Haunted" is destroyed when the monster used with it is destroyed. Continuous Trap Cards are also the only kind of Trap Card that can be used to summon "Uria, Lord of Searing Flames", with the exception of cards such as "Blast with Chain" and "Kunai with Chain", which are not Continuous Trap Cards, but remain on the field after activation. Another example of a Continuous Trap Card is "Royal Decree", which negates Trap Cards' effects. However, since it is still Spell Speed 2, it cannot be used against cards like "Magic Drain", "Seven Tools of the Bandit", "Negate Attack", or "Trap Jammer", since they are all Counter Trap Cards, and thus Spell Speed 3. Cards such as "Chain Burst" and "Curse of Darkness" have to be face-up on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated.
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