These fighting men may not have as much in the way of equipment or hitpoints as other archers, but do not underestimate what they are capable of, as they are all highly capable with their crude bows. They may not have as much hitpoints as other archer units and are probably for all accounts as weak as Japanese ronin archers, but their terrifying speed makes up for what they lack in resistance, making them the perfect skirmishing troops. These men can be used to shower enemy melee infantry with a hail of arrows and then leave afterwards, allowing for your heavier cavalry units to pick off the survivors and glean victory from their corpses.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - These fighting men may not have as much in the way of equipment or hitpoints as other archers, but do not underestimate what they are capable of, as they are all highly capable with their crude bows. They may not have as much hitpoints as other archer units and are probably for all accounts as weak as Japanese ronin archers, but their terrifying speed makes up for what they lack in resistance, making them the perfect skirmishing troops. These men can be used to shower enemy melee infantry with a hail of arrows and then leave afterwards, allowing for your heavier cavalry units to pick off the survivors and glean victory from their corpses.
|
dcterms:subject
| |
Row 9 info
| - Library:—
*30px|Level 2: Mercenaries link=Library#Military research|Military
Upgrades to Composite Bowmen
|
Row 8 info
| |
Row 4 info
| |
Row 10 title
| |
Row 7 title
| - Unit creation and movement speed
|
Row 1 info
| |
Row 8 title
| |
Row 4 title
| |
Row 9 title
| - Upgrades
- Technological Requirements/
|
Row 2 info
| |
Row 6 info
| |
Row 1 title
| |
Row 5 info
| - *Pop Cost: 1
*Resource cost: 40 link=Resources#Timber|Timber; 50link=Resources#Wealth|Wealth
*Ramp cost: 1link=Resources#Wealth|Wealth
|
Row 2 title
| |
Row 6 title
| |
Row 10 info
| |
Row 5 title
| |
Row 3 info
| |
Row 3 title
| |
Row 7 info
| - *Very fast
*Creation speed: Fast
|
Box Title
| - Zanji Archers: Vital statistics
|
dbkwik:ronriseofki...iPageUsesTemplate
| |
imagewidth
| |
abstract
| - These fighting men may not have as much in the way of equipment or hitpoints as other archers, but do not underestimate what they are capable of, as they are all highly capable with their crude bows. They may not have as much hitpoints as other archer units and are probably for all accounts as weak as Japanese ronin archers, but their terrifying speed makes up for what they lack in resistance, making them the perfect skirmishing troops. These men can be used to shower enemy melee infantry with a hail of arrows and then leave afterwards, allowing for your heavier cavalry units to pick off the survivors and glean victory from their corpses. Although they may be fast skirmishers, they still need to be protected from light cavalry with infantry as their poorer hitpoints mean that they are subceptible to being ridden down. If you are playing as the Moors, you should switch to recruiting Composite Bowmen instead once the opportunity arises. Due to their connections to North and East Africa, mediaeval Arabo-Muslim kingdoms often recruited black Africans for a variety of purposes, ranging from menial labour all the way to military service, and the individuals recruited could be either freemen or slaves (although it must be mentioned that military slaves were often better treated than those whose lot was to grow sugar and cotton) ... with mixed results for their employers. Some other dynasties, however, like the Moroccan-based Murabitun (known as Almoravides to Portuguese- and Spanish-speaking communities) were however of African descent themselves. The Murabitun were the most distinctive of all, and the volunteers and levies recruited through their connections with West Africa left a highly indelible legacy on the European imagination for centuries long after their fall in the 13th century.
|