rdfs:comment
| - Hit Dice: 1d8 (4 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14 Base Attack/Grapple: +1/-4 Attack: Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3) Full Attack: Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., light sensitivity Saves: Fort +2, Ref +1, Will -1 Abilities: Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8 Skills: Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2 Feats: Alertness
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abstract
| - Hit Dice: 1d8 (4 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14 Base Attack/Grapple: +1/-4 Attack: Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3) Full Attack: Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., light sensitivity Saves: Fort +2, Ref +1, Will -1 Abilities: Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8 Skills: Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2 Feats: Alertness Environment: Temperate forests Organization: Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 dire weasels) Challenge Rating: Treasure: Standard Alignment: Usually lawful evil Advancement: By character class Level Adjustment:
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