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| - The arte Maxwell first appears in Tales of Phantasia under the command of Klarth F. Lester. When summoned, Maxwell appears and creates numerous clones surrounded by force field. The clones then flies at the direction of the enemy, causing damage by hitting them. The arte Maxwell takes drastic changes from the original in later series. Instead of creating clones, Maxwell usually takes the form of meteors raining down on the enemies. At first, the meteors bounced around the screen, but in later games, they merely fall upon the enemy, similar to the Meteor Storm spell.
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| abstract
| - The arte Maxwell first appears in Tales of Phantasia under the command of Klarth F. Lester. When summoned, Maxwell appears and creates numerous clones surrounded by force field. The clones then flies at the direction of the enemy, causing damage by hitting them. The arte Maxwell takes drastic changes from the original in later series. Instead of creating clones, Maxwell usually takes the form of meteors raining down on the enemies. At first, the meteors bounced around the screen, but in later games, they merely fall upon the enemy, similar to the Meteor Storm spell. Maxwell's Tales of Eternia summon is notable for having a long list of extension, aptly named the Maxwell Extensions by fans. The Tales of Symphonia, Summon: Birth will increase the party's magical defense, as well. In Tales of Xillia 2, this arte becomes a martial arcane arte that summons Maxwell to release orbs of the four elements, similar to the Elemental Shot arte. It is obtained during the game's Bonus Chapter and is required to make the golems fought during that chapter vulnerable. It is also required to active the Meteor Storm mystic arte. Maxwell is also the name of a skill in Tales of Zestiria that enables a chance to reduce Void-elemental damage.
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