About: War and Peace 2015 (mapping game)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A new mapping game in progress by PetriBass. This game will be similar to Dungeons and Dragons (although since PetriBass has never played D&D before, it will be much more simplified.) The game will feature a 24-hour turn clock. Every player will have 24 hours to complete their turn (however, turns will be simultaneous so that if a player is inactive, it will not affect the other players.) Can you thrive in War and Peace?

AttributesValues
rdfs:label
  • War and Peace 2015 (mapping game)
rdfs:comment
  • A new mapping game in progress by PetriBass. This game will be similar to Dungeons and Dragons (although since PetriBass has never played D&D before, it will be much more simplified.) The game will feature a 24-hour turn clock. Every player will have 24 hours to complete their turn (however, turns will be simultaneous so that if a player is inactive, it will not affect the other players.) Can you thrive in War and Peace?
dcterms:subject
dbkwik:thefutureof...iPageUsesTemplate
abstract
  • A new mapping game in progress by PetriBass. This game will be similar to Dungeons and Dragons (although since PetriBass has never played D&D before, it will be much more simplified.) The game will feature a 24-hour turn clock. Every player will have 24 hours to complete their turn (however, turns will be simultaneous so that if a player is inactive, it will not affect the other players.) Turn requests will be sent to the GM (via private messaging of some sort. I may set up a GM email account.) (Also, don't worry, I won't be harsh on y'all! This is only a game after all! I only want to maintain a system that is organized, efficient, and maintains a sense of realism, yet maintains the thrill of mapping and gaming! Think of it like a RPG. Also to note: I PROMISE to remain fair and unbiased. So if I keep rejecting your requests, you're probably just being stupid, but that should only happen if you send things like "Russia builds five thousand nukes" or "Libya summons the dark souls or the Underworld to fight..." or something like that. Keep in mind, however, that although I promise to be fair, that does not mean I am obligated to be so. I mean... I will be the game MASTER... After all...) Actions will be sent as requests to the GameMaster (GM), PetriBass, who will either accept or reject your request and determine the consequences thereof to support realism and excitement. For example, The player owning Russia may request to declare war on Finland. If the GM accepts the request, all of Finland's non-player-owned allies will automatically declare war on Russia. This game, therefore, requires much thought and strategy while trying to win by conquering the world (other possible victories may be coming soon!) You play as the main source of power in your country. For the UK, you will be the Prime Minister, for Somalia, you will be the military junta captain, for Saudi Arabia, you will be the monarch. Bear in mind that your people's opinions may not follow your own nor may your fellow politicians'. All of this means that you may have to decide upon whether or not to push the red button... and neither option is good, but only one will lead to world domination. So you must therefore ask yourself... Can you thrive in War and Peace?
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software