About: Crystal Flash   Sponge Permalink

An Entity of Type : dbkwik:resource/2xF6_C9EfsnylDxc4-rRMA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Non-card image::CrystalFlash-JP-Anime-GX-NC.png CrystalFlash-JP-Anime-GX-NC-2.png| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Place 1 "Crystal Beast" monster from your hand into your Spell & Trap Card Zone to make the Battle Damage to 1 "Crystal Beast" monster on your side of the field 0.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Quick-Play Card| ]][[Property (short)::[[Quick-Play Card|Quick-Play]]| ]]

AttributesValues
rdf:type
rdfs:label
  • Crystal Flash
rdfs:comment
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Non-card image::CrystalFlash-JP-Anime-GX-NC.png CrystalFlash-JP-Anime-GX-NC-2.png| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Place 1 "Crystal Beast" monster from your hand into your Spell & Trap Card Zone to make the Battle Damage to 1 "Crystal Beast" monster on your side of the field 0.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Quick-Play Card| ]][[Property (short)::[[Quick-Play Card|Quick-Play]]| ]]
  • Crystal Flash is Zero Suit Samus's Final Smash in Super Smash Flash 2. Samus engulfs herself into an energy field, which creates a vacuum effect at the beginning that sucks nearby opponents in. It does multiple hits with the last two doing more damage and having greater knockback. If the player presses the attack button while doing the move, the hits will be faster, giving less time to the opponent SDI.
  • It is performed by following these steps: * Samus must have 50 or less energy, empty Reserve Tanks, and at least 10 Missiles, 10 Super Missiles, and 11 Power Bombs. * Samus must enter Morph Ball form. * Holding down + aim up button + aim down button (default L and R) + fire button will initiate the Crystal Flash. This will result in Samus rising into the air in a ball of light, suitless, while her Energy Tanks rapidly refill. Notes: Power Bombs must be selected for this Technique. Also, the ammo supply will drop as the Crystal Flash is performed.
Attack
  • Cannot be destroyed by battle
dcterms:subject
supports archetypes
  • Crystal Beast
el name
  • Κρυστάλλινη Λάμψη
Romaji Name
  • Hōgyoku no Senkō
hr name
  • Kristalni Bljesak
appears in gx
  • 130(xsd:integer)
ja lore
  • 手札の「宝玉獣」と名のつくモンスター1体を魔法・罠ゾーンに置き、自分フィールド上の「宝玉獣」と名のつくモンスター1体の戦闘ダメージを0にする。
image ca
  • CrystalFlash-OW.png
lore
  • Place 1 "Crystal Beast" monster from your hand into your Spell & Trap Card Zone to make the Battle Damage to 1 "Crystal Beast" monster on your side of the field 0.
ja image
  • CrystalFlash-JP-Anime-GX.png
de name
  • Kristallleuchten
archseries
  • Crystal
reconstructed lore
  • yes
card type
  • Spell
image nc
  • CrystalFlash-JP-Anime-GX-NC.png CrystalFlash-JP-Anime-GX-NC-2.png
dbkwik:mcleodgamin...iPageUsesTemplate
dbkwik:metroid/pro...iPageUsesTemplate
dbkwik:yugi-oh/pro...iPageUsesTemplate
dbkwik:yugioh/prop...iPageUsesTemplate
Decks
  • Jesse Anderson
Misc
  • Female
Name
  • Crystal Flash
Type
  • Focused
Property
  • Quick-Play
ja trans
  • Gem Flash
Icon
  • 60(xsd:integer)
Universe
Ja Name
Action
  • Goes to S/T Zone
Effect
  • Creates an energy sphere around her that traps opponents.
abstract
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Non-card image::CrystalFlash-JP-Anime-GX-NC.png CrystalFlash-JP-Anime-GX-NC-2.png| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Place 1 "Crystal Beast" monster from your hand into your Spell & Trap Card Zone to make the Battle Damage to 1 "Crystal Beast" monster on your side of the field 0.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Quick-Play Card| ]][[Property (short)::[[Quick-Play Card|Quick-Play]]| ]] Main card page: "[[Main card page::|]]" [[File:|link=File:|px]] * [[Media:|en]] * [[Media:|ja]] * [[Media:|ko]] * [[Media:|astral]] * [[Media:|barian]] * [[Media:|dub]] * [[Card Gallery : #|Gallery]] * [[Card Appearances : #|Appearances]] * [[Card Trivia : #|Trivia]] * [[Card Lores : #|Lores]] * [[Card Artworks : #|Artworks]] * [[Card Names : #|Names]] ==Other languages== ==Images== == Decks == ==Search categories==
  • Crystal Flash is Zero Suit Samus's Final Smash in Super Smash Flash 2. Samus engulfs herself into an energy field, which creates a vacuum effect at the beginning that sucks nearby opponents in. It does multiple hits with the last two doing more damage and having greater knockback. If the player presses the attack button while doing the move, the hits will be faster, giving less time to the opponent SDI. The move hits for a total of 32 times: the first 30 hits deal just 2% each, with the last two hits dealing 10% each, for a total of 80%. The first hits deal really low knockback but come out very fast, trapping opponents inside the sphere; the second to last hit has more knockback and almost always leads to the last hit, which blasts opponents away. Despite doing good damage, the move is easily avoided. The vacuum effect only sucks opponents that are relatively close and if they jump while this happens the momentum actually helps them escape the attack completely. Once in the sphere, each hit can be either SDI'd up, to potentially avoid the last attacks, or down, to escape the sphere if it's done in the air.
  • It is performed by following these steps: * Samus must have 50 or less energy, empty Reserve Tanks, and at least 10 Missiles, 10 Super Missiles, and 11 Power Bombs. * Samus must enter Morph Ball form. * Holding down + aim up button + aim down button (default L and R) + fire button will initiate the Crystal Flash. This will result in Samus rising into the air in a ball of light, suitless, while her Energy Tanks rapidly refill. Notes: Power Bombs must be selected for this Technique. Also, the ammo supply will drop as the Crystal Flash is performed. Warning: Do not perform this technique while in danger of being hit by an enemy as Samus does not have invincibility frames during this technique, meaning that she will take damage every frame that an enemy is in her hitbox for the duration of the Crystal Flash, greatly reducing her Energy recovery, or even killing her. There is a glitch related to the Crystal Flash that allows Samus to access the Super Missiles that Spore Spawn rewards from the wrong way. [1]
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