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| - Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar's Finding Nemo, Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005–2006) and never looked back. In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games, a division of Sony Computer Entertainment Europe, as a Senior Character Artist, until the December of that same year.
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abstract
| - Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar's Finding Nemo, Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005–2006) and never looked back. After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next four and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles such as: Assassin's Creed, Far Cry 2, Assassin's Creed: Lineage, Assassin's Creed: Revelations, Predators (movie), La Horde (movie), and many other projects. In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games, a division of Sony Computer Entertainment Europe, as a Senior Character Artist, until the December of that same year. Until 2014, Dadela was employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada. Since October 2014, she is employed by Industrial Light & Magic, working in the Vancouver branch.
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