rdfs:comment
| - Hit Dice : 1d8 (4 hp) Initiative : +4 Speed : Fly 60 ft. (perfect) (12 squares) Armor Class : 15 (+1 size, +4 natural), touch 11, flat-footed 15 Base Attack/Grapple : +1/–8 Attack : Light ray +2 ranged touch (1d6) Full Attack : 2 light rays +2 ranged touch (1d6) Space/Reach :5 ft./5 ft. Special Attacks: Spell-like abilities Special Qualities : Aura of menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues Saves : Fort +2 (+6 against poison), Ref +2, Will +2 Feats : Improved Initiative Treasure : None
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abstract
| - Hit Dice : 1d8 (4 hp) Initiative : +4 Speed : Fly 60 ft. (perfect) (12 squares) Armor Class : 15 (+1 size, +4 natural), touch 11, flat-footed 15 Base Attack/Grapple : +1/–8 Attack : Light ray +2 ranged touch (1d6) Full Attack : 2 light rays +2 ranged touch (1d6) Space/Reach :5 ft./5 ft. Special Attacks: Spell-like abilities Special Qualities : Aura of menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues Saves : Fort +2 (+6 against poison), Ref +2, Will +2 Abilities: Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10 Skills : Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4 Feats : Improved Initiative Environment : A lawful good-aligned plane Organization : Solitary, pair, or squad (3–5) Treasure : None Alignment : Always lawful good Advancement : 2–4 HD (Small) Level Adjustment: —
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