Hit Dice: 12d8+51 plus 7d8+49 (185 hp) Initiative: -1 Speed: 40 ft. (8 squares) Armor Class: 16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16 Base Attack/Grapple: +14/+33 Attack: Gore +28 melee (1d8+22) Full Attack: Gore +28 melee (1d8+22) Space/Reach: 10 ft./5 ft. Special Attacks: Curse of lycanthropy Special Qualities: Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent Saves: Fort +20, Ref +8, Will +12 Abilities: Str 41, Dex 8, Con 25, Int 6, Wis 12, Cha 7 Skills: Climb +18, Jump +22, Listen +10, Spot +12 Feats: (same as giant form) Challenge Rating:
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rdfs:label
| - Lycanthrope, Wereboar, Dire, Hill Giant, Boar Form
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rdfs:comment
| - Hit Dice: 12d8+51 plus 7d8+49 (185 hp) Initiative: -1 Speed: 40 ft. (8 squares) Armor Class: 16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16 Base Attack/Grapple: +14/+33 Attack: Gore +28 melee (1d8+22) Full Attack: Gore +28 melee (1d8+22) Space/Reach: 10 ft./5 ft. Special Attacks: Curse of lycanthropy Special Qualities: Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent Saves: Fort +20, Ref +8, Will +12 Abilities: Str 41, Dex 8, Con 25, Int 6, Wis 12, Cha 7 Skills: Climb +18, Jump +22, Listen +10, Spot +12 Feats: (same as giant form) Challenge Rating:
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dbkwik:freed20/pro...iPageUsesTemplate
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abstract
| - Hit Dice: 12d8+51 plus 7d8+49 (185 hp) Initiative: -1 Speed: 40 ft. (8 squares) Armor Class: 16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16 Base Attack/Grapple: +14/+33 Attack: Gore +28 melee (1d8+22) Full Attack: Gore +28 melee (1d8+22) Space/Reach: 10 ft./5 ft. Special Attacks: Curse of lycanthropy Special Qualities: Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent Saves: Fort +20, Ref +8, Will +12 Abilities: Str 41, Dex 8, Con 25, Int 6, Wis 12, Cha 7 Skills: Climb +18, Jump +22, Listen +10, Spot +12 Feats: (same as giant form) Environment: Temperate hills Organization: (same as giant form) Challenge Rating: Treasure: Standard Alignment: Always neutral Advancement: By character class Level Adjustment:
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