Group Items are items that you never actually equip or use during gameplay, but are important and usually vital to the plot. Most Group Items have some kind of effect on your party just by carrying them around -- whether it be allowing entrance to a restricted area, affecting your party's treatment by a gang, or any of several other effects. Given the 'special' nature of most Group Items, the type of lists seen in the previous parts won't work here. So, for this part, you'll just see a plain list that tells you the purpose of each item and how to obtain it. Pretty simple, huh?
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rdfs:label
| - Shadowrun (Sega)/Group Items
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rdfs:comment
| - Group Items are items that you never actually equip or use during gameplay, but are important and usually vital to the plot. Most Group Items have some kind of effect on your party just by carrying them around -- whether it be allowing entrance to a restricted area, affecting your party's treatment by a gang, or any of several other effects. Given the 'special' nature of most Group Items, the type of lists seen in the previous parts won't work here. So, for this part, you'll just see a plain list that tells you the purpose of each item and how to obtain it. Pretty simple, huh?
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dcterms:subject
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dbkwik:shadowrun/p...iPageUsesTemplate
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abstract
| - Group Items are items that you never actually equip or use during gameplay, but are important and usually vital to the plot. Most Group Items have some kind of effect on your party just by carrying them around -- whether it be allowing entrance to a restricted area, affecting your party's treatment by a gang, or any of several other effects. Given the 'special' nature of most Group Items, the type of lists seen in the previous parts won't work here. So, for this part, you'll just see a plain list that tells you the purpose of each item and how to obtain it. Pretty simple, huh?
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