Hello, and welcome to Todd's Awesome Combat System (TACS for short). I am your guide, Todd. (How convenient!) To make a really long story short, I have endeavored over the past two(ish) years on and off (OK, mostly off) to replace the currently existing TF2005 combat system (referred to as "legacy" from now on) that has been in place for over 13 years. My goal was to make something that was First and foremost FUN, robust, complex, and not too complicated. Hopefully I have succeeded, if not, keep in mind that much of this system will likely remain something of a "work in progress" as it matures.
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| - Hello, and welcome to Todd's Awesome Combat System (TACS for short). I am your guide, Todd. (How convenient!) To make a really long story short, I have endeavored over the past two(ish) years on and off (OK, mostly off) to replace the currently existing TF2005 combat system (referred to as "legacy" from now on) that has been in place for over 13 years. My goal was to make something that was First and foremost FUN, robust, complex, and not too complicated. Hopefully I have succeeded, if not, keep in mind that much of this system will likely remain something of a "work in progress" as it matures.
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| - Hello, and welcome to Todd's Awesome Combat System (TACS for short). I am your guide, Todd. (How convenient!) To make a really long story short, I have endeavored over the past two(ish) years on and off (OK, mostly off) to replace the currently existing TF2005 combat system (referred to as "legacy" from now on) that has been in place for over 13 years. My goal was to make something that was First and foremost FUN, robust, complex, and not too complicated. Hopefully I have succeeded, if not, keep in mind that much of this system will likely remain something of a "work in progress" as it matures.
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