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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Energy shielding was an enhancement that increased the protection capabilities of armor against energy damage, to a similar degree as the armorweave underlay. The Mark I, II, III, & IV versions in turn allowed for a considerable increase in protection.

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  • Energy shielding
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  • Energy shielding was an enhancement that increased the protection capabilities of armor against energy damage, to a similar degree as the armorweave underlay. The Mark I, II, III, & IV versions in turn allowed for a considerable increase in protection.
  • Energy shielding Is a form of physical shielding consisting of a field of energized particles which will seal around any form of surface, deflecting physical objects. A number of UNSC, Covenant and Forerunner vehicles, starships and armor systems are making use of energy shielding to protect itself from damage.
  • Each game has a specific time delay before energy shields begin recharging, and a certain amount of time it takes for a full recharge after the delay has passed, shown in the following table:
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abstract
  • Energy shielding was an enhancement that increased the protection capabilities of armor against energy damage, to a similar degree as the armorweave underlay. The Mark I, II, III, & IV versions in turn allowed for a considerable increase in protection.
  • Energy shielding Is a form of physical shielding consisting of a field of energized particles which will seal around any form of surface, deflecting physical objects. A number of UNSC, Covenant and Forerunner vehicles, starships and armor systems are making use of energy shielding to protect itself from damage.
  • Each game has a specific time delay before energy shields begin recharging, and a certain amount of time it takes for a full recharge after the delay has passed, shown in the following table:
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