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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Executions are the core gameplay element in the Manhunt series. Executions consist of killing hunters from behind with various weapons, shown from different angles, which renders the victim completely helpless as opposed to face-to-face combat, where opponents are able to defend themselves. Executing hunters is required most of the time to pass to the next stage or episode and is the primary method of disposal of hunters, as suggested by the game. While in Manhunt, Cash could only execute hunters with melee weapons, in Manhunt 2 Danny or Leo are able to execute not only with the use of melee weapons, but also with firearms, by jumping onto a hunter with a selected melee weapon and by using the environment to perform a kill.

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  • Executions
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  • Executions are the core gameplay element in the Manhunt series. Executions consist of killing hunters from behind with various weapons, shown from different angles, which renders the victim completely helpless as opposed to face-to-face combat, where opponents are able to defend themselves. Executing hunters is required most of the time to pass to the next stage or episode and is the primary method of disposal of hunters, as suggested by the game. While in Manhunt, Cash could only execute hunters with melee weapons, in Manhunt 2 Danny or Leo are able to execute not only with the use of melee weapons, but also with firearms, by jumping onto a hunter with a selected melee weapon and by using the environment to perform a kill.
  • Executions are a game mechanic exclusive to Thing-Thing Arena 3. They can be triggered if the player grapples (normally F) while hitting an enemy with the Lead Pipe.
  • Every eligible character has a predetermined cutscene, described below. Image:Warning.png Spoiler Warning: Plot details, ending details, or both are in the text which follows.
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abstract
  • Executions are the core gameplay element in the Manhunt series. Executions consist of killing hunters from behind with various weapons, shown from different angles, which renders the victim completely helpless as opposed to face-to-face combat, where opponents are able to defend themselves. Executing hunters is required most of the time to pass to the next stage or episode and is the primary method of disposal of hunters, as suggested by the game. While in Manhunt, Cash could only execute hunters with melee weapons, in Manhunt 2 Danny or Leo are able to execute not only with the use of melee weapons, but also with firearms, by jumping onto a hunter with a selected melee weapon and by using the environment to perform a kill.
  • Executions are a game mechanic exclusive to Thing-Thing Arena 3. They can be triggered if the player grapples (normally F) while hitting an enemy with the Lead Pipe.
  • Every eligible character has a predetermined cutscene, described below. Image:Warning.png Spoiler Warning: Plot details, ending details, or both are in the text which follows.
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