About: Ace in the Hole (3.5e Coin's Edge Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

As part of this maneuver, make a feint against an opponent, using a Profession (Gambler) check in place of a Bluff check. Then, make a single melee attack against that opponent, which deals an additional 4d6 damage. In addition, if that creature failed their Sense Motive check to oppose your feint, they suffer additional effects depending on how badly they failed it. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Coin's Edge

AttributesValues
rdfs:label
  • Ace in the Hole (3.5e Coin's Edge Maneuver)
rdfs:comment
  • As part of this maneuver, make a feint against an opponent, using a Profession (Gambler) check in place of a Bluff check. Then, make a single melee attack against that opponent, which deals an additional 4d6 damage. In addition, if that creature failed their Sense Motive check to oppose your feint, they suffer additional effects depending on how badly they failed it. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Coin's Edge
Summary
  • Make a feint using a Profession check, additional effects against creatures based on their Sense Motive check.
dcterms:subject
author name
  • The Demented One
prereq
  • One Coin's Edge maneuver
isnotuser
  • true
LVL
  • 4(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Melee attack
date created
  • 3(xsd:integer)
Status
  • Complete
Discipline
  • Coin's Edge
Name
  • Ace in the Hole
Type
  • Strike
save
  • See text
Initiation
  • standard
tsea
  • t
Subj
  • One creature
abstract
  • As part of this maneuver, make a feint against an opponent, using a Profession (Gambler) check in place of a Bluff check. Then, make a single melee attack against that opponent, which deals an additional 4d6 damage. In addition, if that creature failed their Sense Motive check to oppose your feint, they suffer additional effects depending on how badly they failed it. If they failed the check by less than 5, then they are flatfooted until the start of their next turn. If they failed the check by more than 5, they must make a Will save, DC 14 + your Wisdom modifier, or be shaken for 5 rounds. If they failed the check by 10 or more, they must make a Fortitude save, DC 14 + your Wisdom modifier, or be unable to take any actions for 1 round. These effects are cumulative. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Coin's Edge
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