About: Hairman the Huge   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Hairman The Huge
  • Hairman The Huge
  • Hairman the Huge
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
  • None.
strongagainst
implemented
  • 8(xsd:double)
Behavior
  • This boss fights until death.
  • This boss fights until death.
weakagainst
creatureclass
  • Mammals
  • Mammals
  • Mammals
senseinvis
  • no
paraimmune
  • no
fireDmgMod
  • 99(xsd:integer)
convince
  • --
  • --
  • --
deathDmgMod
  • 101(xsd:integer)
iceDmgMod
  • 101(xsd:integer)
immuneto
  • ?
behaviour
  • This boss fights until death.
Summon
  • --
  • --
  • --
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 100(xsd:integer)
energyDmgMod
  • 99(xsd:integer)
physicalDmgMod
  • 99(xsd:integer)
MaxDmg
  • 110(xsd:integer)
earthDmgMod
  • 99(xsd:integer)
isboss
  • yes
  • yes
  • yes
drownDmgMod
  • 100(xsd:integer)
Loot
  • 0(xsd:integer)
primarytype
  • Apes
  • Apes
  • Apes
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Name
  • Hairman The Huge
  • Hairman The Huge
  • Hairman the Huge
Abilities
  • Melee , Summons 0-1 Kongra.
  • Melee , Summons 0-1 Kongra.
  • Melee , Summons 0-1 Kongra.
Exp
  • 335(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 558(xsd:integer)
Notes
  • New creature in Summer Update 2008. He is the Kongras Boss.
  • Image:Hairman The Huge.jpg
  • Image:Hairman The Huge.jpg
  • Image:Hairman The Huge.jpg
  • New creature in Summer Update 2008. He is the Kongras' Boss.
  • New creature in Summer Update 2008. He is the Kongras' Boss.
HP
  • 600(xsd:integer)
Location
  • Banuta underground
  • Banuta underground
  • Banuta underground
Strategy
  • Kill as a normal Kongra, but if you are a low skilled Knight or Paladin be careful because it has a good defense against Physical Damage. You can try to run him, but you can lure more apes.
  • Kill as a normal Kongra, but if you are a low skilled Knight or Paladin be careful because it has a good defense against Physical Damage. You can try to run him, but you can lure more apes.
  • Kill as a normal Kongra, but if you are a low skilled Knight or Paladin be careful because it has a good defense against Physical Damage, and if you try to run him, but you can lure more apes.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
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