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| - Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
- what is the future of aid i dont know but ODI has something to say
- Require air magic school Level: 10
- Aid is given to LEDCs in order to improve the standard of living or quality of life.
- <default>Aid</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Aid is a 2nd Level Priest Spell that improves its recipient's accuracy, saving throws and health points. "Bolster an allies' courage, giving him added skill and the ability to withstand more damage."
- When Aid is cast, the target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8+1 per level (maximum +10) bonus to maximum hit points.
- Level: , , Components: V, S, DF Casting Time: 1 action Range: Touch Target: Living creature touched Duration: 1 min./level Saving Throw: None Spell Resistance: Yes (harmless)
- [[Category:]] Aid was a spell that belonged to many schools because it gave the recipient a temporary boost in health and improved both morale in the face of fear and combat skill.
- __NOEDITSECTION__ File:Nav bar left.png Aid File:Nav bar right.png __NOEDITSECTION__ File:Aid.png One of the three types of Battle specialisations.
- The Aid spell gives its target creature the benefits of a Bless spell, plus 1d8 additional hit points for the duration of the spell.
- This page is devoted to intergovernmental aid rather than Relief work.
- 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
- The acronym AID may refer to
* ATCA interoperability database
* Allied interoperability database
* U.S. Agency for International Development
- Innate level: 2 School: enchantment Descriptor: mind-affecting Components: verbal, somatic Range: touch Area of effect: single Duration: 1 turn / level Save: harmless Spell resistance: no Additional counterspells: doom Description: The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 bonus to maximum hit points.
- Aid is a character stat that has made appearances in many games throughout the series, although it has gone by many different names and formulas. Essentially, a unit's Aid stat is the maximum constitution or build that another unit can have for the first one to be able to Rescue them. The highest Aid stats are usually attributed to mounted units, such as cavaliers and wyvern riders.
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