rdfs:comment
| - Hit Dice: 12d8+51 plus 7d8+49 (185 hp) Initiative: -1 Speed: 30 ft. in hide armor (6 squares); base speed 40 ft. Armor Class: 22 (-1 size, -1 Dex, +11 natural, +3 hide armor), touch 8, flat-footed 22 Base Attack/Grapple: +14/+25 Attack: Greatclub +21 melee (2d8+10) or slam +20 melee (1d4+7) or rock +12 ranged (2d6+7) Full Attack: Greatclub +21/+16 melee (2d8+10) or 2 slams +20 melee (1d4+7) or rock +12 ranged (2d6+7) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Alternate form, boar empathy, ferocity, low-light vision, rock catching, scent Environment: Temperate hills
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abstract
| - Hit Dice: 12d8+51 plus 7d8+49 (185 hp) Initiative: -1 Speed: 30 ft. in hide armor (6 squares); base speed 40 ft. Armor Class: 22 (-1 size, -1 Dex, +11 natural, +3 hide armor), touch 8, flat-footed 22 Base Attack/Grapple: +14/+25 Attack: Greatclub +21 melee (2d8+10) or slam +20 melee (1d4+7) or rock +12 ranged (2d6+7) Full Attack: Greatclub +21/+16 melee (2d8+10) or 2 slams +20 melee (1d4+7) or rock +12 ranged (2d6+7) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Alternate form, boar empathy, ferocity, low-light vision, rock catching, scent Saves: Fort +17, Ref +8, Will +12 Abilities: Str 25, Dex 8, Con 19, Int 6, Wis 12, Cha 7 Skills: Climb +10, Jump +10, Listen +10, Spot +12 Feats: Alertness (B), Cleave, Endurance, Improved Bull Rush, Improved Sunder, Iron Will (B), Power Attack, Weapon Focus (greatclub) Environment: Temperate hills Organization: Solitary, pair, brood (3-4), or troupe (2-4 plus 1-4 dire boars) Challenge Rating: Treasure: Standard Alignment: Always neutral Advancement: By character class Level Adjustment:
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