Hit Dice: 5d8 (22 hp) Initiative: +8 Speed: 40 ft. (8 squares) Armor Class: 17 (+4 Dex, +3 natural), touch 14, flat-footed 13 Base Attack/Grapple: +3/+3 Attack: Bite +3 melee (1d4) Full Attack: Bite +3 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., detect magic, ethereal jaunt Saves: Fort +1, Ref +5, Will +5 Abilities: Str 10, Dex 18, Con 11, Int 7, Wis 12, Cha 10 Skills: Listen +9, Sleight of Hand +12, Spot +9 Feats: Dodge, Improved Initiative Environment: Underground Organization: Solitary Challenge Rating: Treasure: No coins; standard goods; double items
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| - Hit Dice: 5d8 (22 hp) Initiative: +8 Speed: 40 ft. (8 squares) Armor Class: 17 (+4 Dex, +3 natural), touch 14, flat-footed 13 Base Attack/Grapple: +3/+3 Attack: Bite +3 melee (1d4) Full Attack: Bite +3 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., detect magic, ethereal jaunt Saves: Fort +1, Ref +5, Will +5 Abilities: Str 10, Dex 18, Con 11, Int 7, Wis 12, Cha 10 Skills: Listen +9, Sleight of Hand +12, Spot +9 Feats: Dodge, Improved Initiative Environment: Underground Organization: Solitary Challenge Rating: Treasure: No coins; standard goods; double items
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abstract
| - Hit Dice: 5d8 (22 hp) Initiative: +8 Speed: 40 ft. (8 squares) Armor Class: 17 (+4 Dex, +3 natural), touch 14, flat-footed 13 Base Attack/Grapple: +3/+3 Attack: Bite +3 melee (1d4) Full Attack: Bite +3 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., detect magic, ethereal jaunt Saves: Fort +1, Ref +5, Will +5 Abilities: Str 10, Dex 18, Con 11, Int 7, Wis 12, Cha 10 Skills: Listen +9, Sleight of Hand +12, Spot +9 Feats: Dodge, Improved Initiative Environment: Underground Organization: Solitary Challenge Rating: Treasure: No coins; standard goods; double items Alignment: Usually neutral Advancement: 6-7 HD (Medium); 8-15 HD (Large) Level Adjustment: -
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