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| - Alright, let me start off with the basics. First, and foremost, we can be ranged tankers or ranged damage dealers, But one of the most crucial things I have found in the Commando is BLOCK VALUE. Commandos are intended for blocking, rather than dodging, evading, parry, etc. BLOCK CHANCE increases the chance you'll be able to block something, where BLOCK VALUE increases the amount of damage reduced. A nice little thing to do for your armor is ( SEAS ) also called 35s If you are in the beginning and you have no money for devastation mods u can switch them for pvp critical.
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| abstract
| - Alright, let me start off with the basics. First, and foremost, we can be ranged tankers or ranged damage dealers, But one of the most crucial things I have found in the Commando is BLOCK VALUE. Commandos are intended for blocking, rather than dodging, evading, parry, etc. BLOCK CHANCE increases the chance you'll be able to block something, where BLOCK VALUE increases the amount of damage reduced. Now since we don't exactly have a great amount of constitution like Jedi in some heroic instances, it would be wise to stack some Constitution. Further more, since Commando is really the only profession that isn't picky about armor types, you can wear any armor. Assault, Recon, Battle it's all a personal choice. But the Battle armor is recommended primus layered 6600 Kin 6600 En 5400 all it is the best armor for a mando because you can grab a 1500 kin 1500 En Ent buff or a 2250 En 2250 Kin 7% glancing blow 6% second chance, precision, strength, luck and constitution depends on what you will be doing and what suit you're wearing. The armor caps on 10 kin and 10k En but running with 11k+ on both wont hurt But it has been discussed several times and confirmated by several class senators than running with more than 10k 10k its a waste also don't forget that commandos have 1k innate armor to both Kin and En. A nice little thing to do for your armor is ( SEAS ) also called 35s If you're going for a block suit it's recommended that you stack Precision, Strength and Block Value for the Basic Armor Attachments. For the Exotic Attachments Critical hit reduction, Healing potency, Block Chance or Heavy weapon damage If you're going for a DPS (Damage Per Second) PVP / PVE it's recommended that you stack Constitution, Precision, Luck a chance to deal a critical. For the exotic attachements Devastation, Heavy weapon damage, Heavy Weapon critical. If you are in the beginning and you have no money for devastation mods u can switch them for pvp critical. also this will help u allot to understand how and what are the benefits from the stats Post updated in 2011 by Euth chilastra Rebel Secret Service guild << not taking credit away from the original poster but just adding to the mix as it was outdated
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