About: Frank West/UMvC3   Sponge Permalink

An Entity of Type : dbkwik:resource/IjE9LQCC2JY1MpVDltWdOw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

"Fan-tastic!" —Frank taking a photograph. Frank's gameplay is radically changed from his TvC counterpart, though some moves still exist from there. He seems similar to Jill in due to the fact that both of them have been changed in UMVC3 from zombie zoners to melee types, only Frank retains the zombies compared to Jill who has changed completely. Frank has changed from an oddball zoning type defensive character to the heavy hitting melee character, with said changes making Frank very aggressive and having more tools on hand to safely rushdown than in TvC. He has fast ground mobility, he can pull a variety of combos in close range, while using his Zombie-related moves as a distraction, and possesses above average health, but he lacks air mobility and effect full screen projectiles. Your main

AttributesValues
rdf:type
rdfs:label
  • Frank West/UMvC3
rdfs:comment
  • "Fan-tastic!" —Frank taking a photograph. Frank's gameplay is radically changed from his TvC counterpart, though some moves still exist from there. He seems similar to Jill in due to the fact that both of them have been changed in UMVC3 from zombie zoners to melee types, only Frank retains the zombies compared to Jill who has changed completely. Frank has changed from an oddball zoning type defensive character to the heavy hitting melee character, with said changes making Frank very aggressive and having more tools on hand to safely rushdown than in TvC. He has fast ground mobility, he can pull a variety of combos in close range, while using his Zombie-related moves as a distraction, and possesses above average health, but he lacks air mobility and effect full screen projectiles. Your main
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  • 5(xsd:integer)
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  • white
altbackcolor
  • #012140
alttextcolor
  • #FDE910
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  • black
Box Title
  • Frank West
font-size
  • 28(xsd:integer)
Row
  • 1050000(xsd:integer)
  • Rikiya Koyama
  • Frank West
  • T.J. Rotolo
dbkwik:marvelvscap...iPageUsesTemplate
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  • #00238C
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  • 2(xsd:double)
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TAB
  • Background
  • UMvC3
TEXTCOLOR
  • yellow
abstract
  • "Fan-tastic!" —Frank taking a photograph. Frank's gameplay is radically changed from his TvC counterpart, though some moves still exist from there. He seems similar to Jill in due to the fact that both of them have been changed in UMVC3 from zombie zoners to melee types, only Frank retains the zombies compared to Jill who has changed completely. Frank has changed from an oddball zoning type defensive character to the heavy hitting melee character, with said changes making Frank very aggressive and having more tools on hand to safely rushdown than in TvC. He has fast ground mobility, he can pull a variety of combos in close range, while using his Zombie-related moves as a distraction, and possesses above average health, but he lacks air mobility and effect full screen projectiles. Your main priortiy with Frank is to level him up using his Snapshot attack, which earns his Prestige Points (or PP) based on the number of hits in a combo. After an Air Combo, Frank can use Snapshot to OTG the opponent, leaving them vulnerable to either an Assist or his Survival Techniques Hyper. However, certain Assists such as Dante's Jam Session will leave them in enough hitstun for Frank to get another Snapshot in, allow him to level up twice in one combo when performed in Level 1. Though at a cost, most of Frank's old moves which were great in terms of power and performance (such as his Real Mega Buster) have been removed, as well as his "Servbot Head" Hyper now being a Level 1, Frank now needs to utilize a new style almost all together to deal with his foes.
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