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In addition, the Industrial Age sees the growth and the rise of militaristic and economic developments. At this point in the game most players are able to produce large armies of military units and are also able to fortify themselves more effectively. To advance to the Industrial Age the player must have and . Prior to researching, the player will have the option to select one out of the two available Politicians, each providing different rewards. The Industrial Age is followed by the Imperial Age.

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  • Industrial Age
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  • In addition, the Industrial Age sees the growth and the rise of militaristic and economic developments. At this point in the game most players are able to produce large armies of military units and are also able to fortify themselves more effectively. To advance to the Industrial Age the player must have and . Prior to researching, the player will have the option to select one out of the two available Politicians, each providing different rewards. The Industrial Age is followed by the Imperial Age.
  • The Industrial Age File:Industrial age.jpg is the sixth age a player can reach in Rise of Nations. It can be obtained by researching 18 more technologies through the Library, and paying 1050 food, and 2100 knowledge.
  • The Industrial Age is a period of magic science which dawned in 769 GUE with a discovery by Berzio, a little-known thaumaturge. Berzio, working for years in his own selfmade workshop and often going for days without food, drink, or sleep, created the means by which Presence could be transferred from a scroll to a specially impregnated paper by use of a simple spell, which he named after his dog, Gnusto. Nevertheless, spell "books," which were capable of holding dozens of spells, were produced in great number, leading to the founding of a new industry.
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  • Rise of Nations Ages
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  • In addition, the Industrial Age sees the growth and the rise of militaristic and economic developments. At this point in the game most players are able to produce large armies of military units and are also able to fortify themselves more effectively. To advance to the Industrial Age the player must have and . Prior to researching, the player will have the option to select one out of the two available Politicians, each providing different rewards. The Industrial Age is followed by the Imperial Age.
  • The Industrial Age is a period of magic science which dawned in 769 GUE with a discovery by Berzio, a little-known thaumaturge. Berzio, working for years in his own selfmade workshop and often going for days without food, drink, or sleep, created the means by which Presence could be transferred from a scroll to a specially impregnated paper by use of a simple spell, which he named after his dog, Gnusto. This paper, in turn, held the Presence even after the Incantation had been finished, solving the major problem in spell production. The euphoria which greeted this discovery was tempered by the finding that very powerful spells could not be transferred in this way. Nevertheless, spell "books," which were capable of holding dozens of spells, were produced in great number, leading to the founding of a new industry. Another advance in Thaumaturgy occurred with the finding that certain liquids and powders could be imbued with the magical Presence. Such potions are of great interest, although their limitations have prevented them from supplanting scrolls as the primary method of Incantation. The first of these potions, which obviates the need for food and drink, was given the name BERZIO, in honor of the great thaumaturge.
  • The Industrial Age File:Industrial age.jpg is the sixth age a player can reach in Rise of Nations. It can be obtained by researching 18 more technologies through the Library, and paying 1050 food, and 2100 knowledge.
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