Prevent the next 7 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Choose one — Target player gains X life; or prevent the next 2X damage that would be dealt to target creature or player this turn.
Blocking creatures get +1/+2 until end of turn.
Creatures you control get +0/+4 until end of turn.
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities that deal damage.
Prevent all damage that would be dealt this turn.
Choose one — Target player gains 3 life; or prevent the next 4 damage that would be dealt to target creature this turn.
Tap up to two target creatures.
Target creature gets +0/+5 until end of turn.
Target player gains 4 life.
Target player gains 6 life.
You gain 2 life for each creature attacking you.
Prevent all damage that would be dealt this turn to up to two target creatures.
Prevent all combat damage, by creatures with power 3 or less, that would be dealt this turn.
The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature instead.
The next 1 damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Target blocking creature gets +4/+5 until end of turn.
Prevent all damage a source of your choice would deal this turn.
Destroy target blocked creature after combat phase ends.
Prevent the next 4 damage that would be dealt to target creature or other player this turn.
Prevent all combat damage that would be dealt this turn.
Prevent the next 4 damage that would be dealt to you or target creature this turn.