About: Six Color Magic/White   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Six Color Magic/White
dcterms:subject
cardname
  • Rest
  • Remedy
  • Blaze of Glory
  • Warning
  • Rally
  • Healing Touch
  • Iron Will
  • Shield Wall
  • Righteousness
  • Hallow
  • Smite
  • Death Ward
  • Harm's Way
  • Light Barrier
  • Healing Stream
  • Awe Strike
  • Holy Day
  • Moment of Silence
  • Pay No Heed
  • Shieldmate's Blessing
  • Lead Astray
  • Carom
  • Alabaster Potion
  • Blessed Reversal
  • Curtain of Light
  • Forfend
  • Healing Bolt
  • Holy Aegis
  • Holy Retribution
  • Peace Talks
  • Redeem
  • Sacred Nectar
  • Soothing Balm
cmc
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
dbkwik:mtgfanficti...iPageUsesTemplate
Text
  • Draw a card.
  • You gain 7 life.
  • Prevent all damage that would be dealt to creatures this turn.
  • Prevent all combat damage that would be dealt by target attacking creature this turn.
  • Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able.
  • Regenerate target creature. You lose 1 life.
  • The next time target attacking creature would deal damage to you this turn, prevent that damage. You gain 2 life.
  • Target player skips his or her next combat phase this turn.
  • You gain 5 life.
  • Target attacking unblocked creature becomes blocked.
  • Prevent the next 7 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
  • Choose one — Target player gains X life; or prevent the next 2X damage that would be dealt to target creature or player this turn.
  • Blocking creatures get +1/+2 until end of turn.
  • Creatures you control get +0/+4 until end of turn.
  • This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities that deal damage.
  • Prevent all damage that would be dealt this turn.
  • Choose one — Target player gains 3 life; or prevent the next 4 damage that would be dealt to target creature this turn.
  • Tap up to two target creatures.
  • Target creature gets +0/+5 until end of turn.
  • Target player gains 4 life.
  • Target player gains 6 life.
  • You gain 2 life for each creature attacking you.
  • Prevent all damage that would be dealt this turn to up to two target creatures.
  • Prevent all combat damage, by creatures with power 3 or less, that would be dealt this turn.
  • The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
  • The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature instead.
  • The next 1 damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
  • Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
  • Target blocking creature gets +4/+5 until end of turn.
  • Prevent all damage a source of your choice would deal this turn.
  • Destroy target blocked creature after combat phase ends.
  • Prevent the next 4 damage that would be dealt to target creature or other player this turn.
  • Prevent all combat damage that would be dealt this turn.
  • Prevent the next 4 damage that would be dealt to you or target creature this turn.
Types
  • Sorcery
  • Instant
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