About: Food (Civ3)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Image:Food (Civ3).png Every citizen must eat two food per turn or die. Luckily, most citizens labor in the areas around their city, yielding some combination of food, shields, and commerce, and feeding themselves in the process. In some cases, a citizen produces more food than he needs and the excess is put into his city's food storage box each turn. When it is full, the storage is emptied and the city grows, adding one citizen to its population.

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  • Food (Civ3)
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  • Image:Food (Civ3).png Every citizen must eat two food per turn or die. Luckily, most citizens labor in the areas around their city, yielding some combination of food, shields, and commerce, and feeding themselves in the process. In some cases, a citizen produces more food than he needs and the excess is put into his city's food storage box each turn. When it is full, the storage is emptied and the city grows, adding one citizen to its population.
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abstract
  • Image:Food (Civ3).png Every citizen must eat two food per turn or die. Luckily, most citizens labor in the areas around their city, yielding some combination of food, shields, and commerce, and feeding themselves in the process. In some cases, a citizen produces more food than he needs and the excess is put into his city's food storage box each turn. When it is full, the storage is emptied and the city grows, adding one citizen to its population. In other cases, a city does not grow enough food to sustain its population, so food is drawn out of the storage box to make up the shortfall. If a city cannot feed its population either from new production or stored food, one of its citizens starves and disappears. Food production fundamentally depends upon the terrain within the city radius, because citizens laboring there produce food. When the City Display is open, you can see what the citizens are producing.
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