Along with Eydie Laramore and Brett Sperry, Joseph Bostic was the last person to create the concept of Command & Conquer: Tiberian Dawn, the first game featuring two factions and a storyline as the battles are fought across mainland Europe and Africa. The endings include GDI crushing Kane with an Ion Cannon at Sarajevo in Bosnia, while the Brotherhood of Nod uses the hijacked Ion Cannon from South Africa to blow up a major site including the White House, the Eiffel Tower, Bradenburg Gate or London's Houses of Parliament in the United Kingdom.
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| - Along with Eydie Laramore and Brett Sperry, Joseph Bostic was the last person to create the concept of Command & Conquer: Tiberian Dawn, the first game featuring two factions and a storyline as the battles are fought across mainland Europe and Africa. The endings include GDI crushing Kane with an Ion Cannon at Sarajevo in Bosnia, while the Brotherhood of Nod uses the hijacked Ion Cannon from South Africa to blow up a major site including the White House, the Eiffel Tower, Bradenburg Gate or London's Houses of Parliament in the United Kingdom.
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| - Along with Eydie Laramore and Brett Sperry, Joseph Bostic was the last person to create the concept of Command & Conquer: Tiberian Dawn, the first game featuring two factions and a storyline as the battles are fought across mainland Europe and Africa. The endings include GDI crushing Kane with an Ion Cannon at Sarajevo in Bosnia, while the Brotherhood of Nod uses the hijacked Ion Cannon from South Africa to blow up a major site including the White House, the Eiffel Tower, Bradenburg Gate or London's Houses of Parliament in the United Kingdom.
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