abstract
| - The gameplay in Resident Evil 3 is essentially the same as previous installments with only a few minor adjustments to core mechanics. Unlike the first two games, the player is unable to choose one of two playable protagonists, instead playing solely as Jill. Akin to previous titles in the series, the player is able to control a supporting protagonist -- Carlos Oliveira. Resident Evil 3 also introduces the 180-degree spin action that allows players to swiftly turn and retreat faster through a simple button combination. This was later implemented in future installments. It also introduced the dodge move where the player can dodge an enemy's encounter. It's a very useful feature because enemies in this game are faster and can now move on stairs. It was also the first game in which the player can go up stairs without having to push a button on the controller. All the later games had this feature with the exception of Code Veronica. Resident Evil 3 also introduces 'Live Selection'. At certain points in the game, the player will have two choices, usually bringing the game to another twist such as alternative enemy placements or new cutscenes. These decisions do not affect the games ending. This is also the only game in the Resident Evil series to use the 'Live Selection style' of play. Another entirely new feature is making ammunition with gunpowder that the player finds lying around. The gunpowders are labeled type A, B and C (C is crafted, not found). A-type gunpowder is hand gun bullets, B-type gunpowder is shotgun shells, and C-type gunpowder, which is created by mixing A and B together, make standard ammunition for the Grenade Launcher. Also combining gunpowder to normal grenade rounds will create special grenade rounds: A type powder-Flame rounds, B type powder-Acid rounds, C type powder-Freeze rounds. The player can experiment with mixing different types of gunpowder together to make different types ammunition, e.g. Magnum Bullets can be created by mixing type C, C, and C together. When the player is done mixing the powders together, the player can use the Reloading Tool to create the ammunition. (The more times the player creates bullets with the Reloading Tool, they will eventually be asked to make more powerful ammunition). Another new feature is the ability to attack certain objects in the environment, such as oil drums, causing them to explode and dealing severe damage to or killing any enemies in their vicinity. This can be helpful in situations where the player is cornered by a large group of enemies.
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