About: Hall of Eyes   Sponge Permalink

An Entity of Type : dbkwik:resource/Ezf2JHFpfyRwN-pAcJj5Bw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hall of Eyes is a room in Temple Grounds from Metroid Prime 2: Echoes. It takes its name from the corridor connecting from Meeting Grounds, which contains many red eye-like decorations on the walls. The room has three levels (one which is merely a stepping stone to the highest level). In the room is a Portal which can transport the user to Dark Aether. Samus must use this portal to reach the next room when she first enters it (because of a Green Hatch, which she cannot destroy due to lack of Super Missiles). The Dark Aetherian version of this room was Base Access.

AttributesValues
rdf:type
rdfs:label
  • Hall of Eyes
rdfs:comment
  • Hall of Eyes is a room in Temple Grounds from Metroid Prime 2: Echoes. It takes its name from the corridor connecting from Meeting Grounds, which contains many red eye-like decorations on the walls. The room has three levels (one which is merely a stepping stone to the highest level). In the room is a Portal which can transport the user to Dark Aether. Samus must use this portal to reach the next room when she first enters it (because of a Green Hatch, which she cannot destroy due to lack of Super Missiles). The Dark Aetherian version of this room was Base Access.
dcterms:subject
enemies/wildlife
  • War Wasps
planet/ship
dbkwik:metroid/pro...iPageUsesTemplate
Significance
  • Access to Dark Aether's western area of Sky Temple Grounds
Game
Name
  • Hall of Eyes
Caption
  • The room from the bottom.
Area
Notable features
abstract
  • Hall of Eyes is a room in Temple Grounds from Metroid Prime 2: Echoes. It takes its name from the corridor connecting from Meeting Grounds, which contains many red eye-like decorations on the walls. The room has three levels (one which is merely a stepping stone to the highest level). In the room is a Portal which can transport the user to Dark Aether. Samus must use this portal to reach the next room when she first enters it (because of a Green Hatch, which she cannot destroy due to lack of Super Missiles). The Dark Aetherian version of this room was Base Access.
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