About: Tree of Woe (Dread Codex Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Trees of woe seem to exist only to attract undead to themselves. An unknown number of skeletons, zombies, and worse undead patrol the tree's area of influence like ants in a hive. This area is maintained as a haven to all that is opposed to the living world. The tree's patches of red and blue-black make it appear as if the tree had been exposed to blistering heat (for the former) and frostbite (for the latter). The rotting material around the tree of woe is the remnant of carcasses which are left of creatures that die in the tree's area of influence. Such detritus powers the tree's stench ability and the bones compose the protective undead that can be animated as necessary.

AttributesValues
rdfs:label
  • Tree of Woe (Dread Codex Monster)
rdfs:comment
  • Trees of woe seem to exist only to attract undead to themselves. An unknown number of skeletons, zombies, and worse undead patrol the tree's area of influence like ants in a hive. This area is maintained as a haven to all that is opposed to the living world. The tree's patches of red and blue-black make it appear as if the tree had been exposed to blistering heat (for the former) and frostbite (for the latter). The rotting material around the tree of woe is the remnant of carcasses which are left of creatures that die in the tree's area of influence. Such detritus powers the tree's stench ability and the bones compose the protective undead that can be animated as necessary.
dcterms:subject
full at
Will
  • +8
Fort
  • +18
DEX
init
  • -5(xsd:integer)
str
touch
  • 1(xsd:integer)
CHA
  • 21(xsd:integer)
Grapple
  • +19
adv
  • 17(xsd:integer)
BAB
  • +12
Monster
  • Tree of Woe
sq
  • Damage Reduction 6/—, Plant Traits, Spell Resistance 22
env
  • Temperate and warm forests
Wis
  • 16(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
treas
  • Standard
Speed
  • 0(xsd:integer)
org
  • Corpse-copse
Type
  • Plant
Align
  • Always neutral evil
con
  • 27(xsd:integer)
flat
  • 27(xsd:integer)
at
Reach
  • 0(xsd:integer)
cr
  • 17(xsd:integer)
La
HD
  • 16(xsd:integer)
AC
  • 27(xsd:integer)
Space
  • 20(xsd:integer)
int
HP
  • 200(xsd:integer)
SA
  • [[#Absorption
ref
Size
  • Gargantuan
abstract
  • Trees of woe seem to exist only to attract undead to themselves. An unknown number of skeletons, zombies, and worse undead patrol the tree's area of influence like ants in a hive. This area is maintained as a haven to all that is opposed to the living world. The tree's patches of red and blue-black make it appear as if the tree had been exposed to blistering heat (for the former) and frostbite (for the latter). The rotting material around the tree of woe is the remnant of carcasses which are left of creatures that die in the tree's area of influence. Such detritus powers the tree's stench ability and the bones compose the protective undead that can be animated as necessary.
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