Cancel is an effect that make a card(s) be unaffectedness by an effect(s) that indicates on the Cancel. For Example, Delta-D Cancels Curse and Mystic means Delta-D is unaffected by Curse and Mystic. File:Delta-D.jpg
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- Cancel (annuleren) is het stopzetten van een actie. Het staat meestal overal bij en annuleren is in principe bijna altijd mogelijk! (tijdens of voor de actie). Categorie:Basiswoorden
- Cancel is an effect that make a card(s) be unaffectedness by an effect(s) that indicates on the Cancel. For Example, Delta-D Cancels Curse and Mystic means Delta-D is unaffected by Curse and Mystic. File:Delta-D.jpg
- from Latin cancelli a railing or lattice.
- Canceling is the act of performing a second attack while the first attack is still occurring, which cancels the recovery animation of the first attack. There are several types of cancels, used for various situations.
- Cancel (キャンセル Kyanseru) [also known as, but not to be confused with, Guard in Fire Emblem: Path of Radiance) is a skill in the Fire Emblem series. Though it only goes by that name in Fire Emblem: Radiant Dawn. When activated, it allows its user to negate the enemy's next attack after performing a successful strike.
- Canceling is a gameplay mechanic common in fighting games, including the Street Fighter series.
- Cancel may refer to:
* The skill learned from a Skill Guild that allows use of the ability
* The ability that allows canceling Special Arts and Symbology
* Cancel Bonus, which is achieved through the Cancel ability This article is a disambiguation page for Cancel: a page dedicated to a list of articles that may share this title. Please follow one of the disambiguation links above or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
- Canceling has the following results:
* The cancelled skill does not activate.
* The skill's initial costs (e.g. energy, adrenaline and exhaustion) are still incurred.
* The skill does not need to recharge,
* The skill's aftercast delay will not activate. This can be especially useful when you know you are going to be interrupted, when skills such as Diversion are used against you, or when you simply push the wrong button.
- Cancel (解除, Kaijo) is a Soul Protect spell in which deactivates it's effect.
- The concept of cancels were first seen in Street Fighter II and have been in almost every fighting game since. Though each fighting game has its own rules on what moves can be cancelled and what these moves can be cancelled into, most games follow the same general formula: Normal Move -> Special Move -> Super/Hyper Move In The King of Fighters, cancelling a Special into a Super is referred to as a Supercancel, while cancelling a Super into another Super is known as a Dreamcancel.
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| - The Cancel skill being activated in Fire Emblem: Radiant Dawn.
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| - Negates the enemy's next attack when activated.
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- Cancel (annuleren) is het stopzetten van een actie. Het staat meestal overal bij en annuleren is in principe bijna altijd mogelijk! (tijdens of voor de actie). Categorie:Basiswoorden
- The concept of cancels were first seen in Street Fighter II and have been in almost every fighting game since. Though each fighting game has its own rules on what moves can be cancelled and what these moves can be cancelled into, most games follow the same general formula: Normal Move -> Special Move -> Super/Hyper Move In The King of Fighters, cancelling a Special into a Super is referred to as a Supercancel, while cancelling a Super into another Super is known as a Dreamcancel. A special case exists in some fighting games, most notably in the Marvel vs. Capcom games, where a Normal can be cancelled into another Normal. These types of cancels are known as chains or chain cancels. Some games also have special mechanics that allow for different types of cancels. For example, Street Fighter IV has a mechanic known as Focus Attack Dash Cancel, which allows the character to cancel the animation of any move with a short dash at the expense of half of their super meter. The Guilty Gear series also has a similar mechanic known as Roman Cancel, which allows a character to cancel a move back to their standing animation in order to use another attack immediately after, typically used on attacks with large end lag or to combo a Special Move back into a Normal. If successful, a red flash appears and half of the Tension Meter is used, but if used at the right time during certain Special Moves, a blue flash appears and only quarter of the Tension Meter is used; this is called a False Roman Cancel. Both mechanics have the potential to perform, as well as extend, combos that would not normally be possible otherwise.
- Cancel is an effect that make a card(s) be unaffectedness by an effect(s) that indicates on the Cancel. For Example, Delta-D Cancels Curse and Mystic means Delta-D is unaffected by Curse and Mystic. File:Delta-D.jpg
- from Latin cancelli a railing or lattice.
- Canceling is the act of performing a second attack while the first attack is still occurring, which cancels the recovery animation of the first attack. There are several types of cancels, used for various situations.
- Cancel (キャンセル Kyanseru) [also known as, but not to be confused with, Guard in Fire Emblem: Path of Radiance) is a skill in the Fire Emblem series. Though it only goes by that name in Fire Emblem: Radiant Dawn. When activated, it allows its user to negate the enemy's next attack after performing a successful strike.
- Canceling is a gameplay mechanic common in fighting games, including the Street Fighter series.
- Cancel may refer to:
* The skill learned from a Skill Guild that allows use of the ability
* The ability that allows canceling Special Arts and Symbology
* Cancel Bonus, which is achieved through the Cancel ability This article is a disambiguation page for Cancel: a page dedicated to a list of articles that may share this title. Please follow one of the disambiguation links above or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
- Canceling has the following results:
* The cancelled skill does not activate.
* The skill's initial costs (e.g. energy, adrenaline and exhaustion) are still incurred.
* The skill does not need to recharge,
* The skill's aftercast delay will not activate. This can be especially useful when you know you are going to be interrupted, when skills such as Diversion are used against you, or when you simply push the wrong button.
- Cancel (解除, Kaijo) is a Soul Protect spell in which deactivates it's effect.
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