About: Barbarian Assault/Gameplay   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The key to this game is teamwork and co-operation. If one teammate does not do their job, then the whole team will gain very little points (and possibly fail). Players do not lose any items when they die, but they do not keep anything that related to their roles acquired through the minigame. The object of the game is to defeat all of the Penance. When all Penance are defeated, the current wave is won, and Honour points is given to the team while waiting for the next wave.

AttributesValues
rdfs:label
  • Barbarian Assault/Gameplay
rdfs:comment
  • The key to this game is teamwork and co-operation. If one teammate does not do their job, then the whole team will gain very little points (and possibly fail). Players do not lose any items when they die, but they do not keep anything that related to their roles acquired through the minigame. The object of the game is to defeat all of the Penance. When all Penance are defeated, the current wave is won, and Honour points is given to the team while waiting for the next wave.
  • The key to this game is teamwork and co-operation. If one teammate does not do their job, then the whole team will gain very little points (and possibly fail). Players do not lose any items when they die, but they do not keep anything that related to their roles acquired through the minigame. The object of the game is to defeat all of the Penance. When all Penance are defeated, the current wave is won, and Honour points or bonus xp is given to the team while waiting for the next wave. To change your end of wave reward, use the statue in a wave waiting room.
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abstract
  • The key to this game is teamwork and co-operation. If one teammate does not do their job, then the whole team will gain very little points (and possibly fail). Players do not lose any items when they die, but they do not keep anything that related to their roles acquired through the minigame. The object of the game is to defeat all of the Penance. When all Penance are defeated, the current wave is won, and Honour points is given to the team while waiting for the next wave. Note that the game will end when a teammate quits (by climbing up the ladder), logs out, or dies. The wave will not be complete, and any work done during the wave will have to be redone.
  • The key to this game is teamwork and co-operation. If one teammate does not do their job, then the whole team will gain very little points (and possibly fail). Players do not lose any items when they die, but they do not keep anything that related to their roles acquired through the minigame. The object of the game is to defeat all of the Penance. When all Penance are defeated, the current wave is won, and Honour points or bonus xp is given to the team while waiting for the next wave. To change your end of wave reward, use the statue in a wave waiting room. Note that the game will end when a teammate quits (by climbing up the ladder), logs out, or dies. The wave will not be complete, and any work done during the wave will have to be redone.
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