Planned for May 29, Chris Roberts decided at the go/no-go meeting one day ahead, that the DFM module was not stable enough for release. So he decided, that we get a report every day with the bugs that prevent the release. Directly from the developer teams: lists of bugs and other information to tell us the current health of the build. Game developers classify bugs based on their severity: blockers, critical, major, moderate and minor. The most serious of these, blockers, are bugs that completely prevent the game from working and from being in a releasable state.
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rdfs:label
| - Arena Commander V.8 Delay
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rdfs:comment
| - Planned for May 29, Chris Roberts decided at the go/no-go meeting one day ahead, that the DFM module was not stable enough for release. So he decided, that we get a report every day with the bugs that prevent the release. Directly from the developer teams: lists of bugs and other information to tell us the current health of the build. Game developers classify bugs based on their severity: blockers, critical, major, moderate and minor. The most serious of these, blockers, are bugs that completely prevent the game from working and from being in a releasable state.
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dcterms:subject
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abstract
| - Planned for May 29, Chris Roberts decided at the go/no-go meeting one day ahead, that the DFM module was not stable enough for release. So he decided, that we get a report every day with the bugs that prevent the release. Directly from the developer teams: lists of bugs and other information to tell us the current health of the build. Game developers classify bugs based on their severity: blockers, critical, major, moderate and minor. The most serious of these, blockers, are bugs that completely prevent the game from working and from being in a releasable state.
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