About: Craig Stern   Sponge Permalink

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Craig Stern is a game developer living in Chicago in the United States. He is the founder of Sinister Design, as well as its only employee. Stern functions as the studio's game designer, writer, programmer, artist/animator, and composer, with occasional help from outside artists on a contract basis. In addition to serving as the creative force behind Sinister Design, Craig Stern runs the website IndieRPGs.com and serves on the board of the Chicago-area indie game developers' group Indie City Games.

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  • Craig Stern
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  • Craig Stern is a game developer living in Chicago in the United States. He is the founder of Sinister Design, as well as its only employee. Stern functions as the studio's game designer, writer, programmer, artist/animator, and composer, with occasional help from outside artists on a contract basis. In addition to serving as the creative force behind Sinister Design, Craig Stern runs the website IndieRPGs.com and serves on the board of the Chicago-area indie game developers' group Indie City Games.
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  • Craig Stern is a game developer living in Chicago in the United States. He is the founder of Sinister Design, as well as its only employee. Stern functions as the studio's game designer, writer, programmer, artist/animator, and composer, with occasional help from outside artists on a contract basis. In addition to serving as the creative force behind Sinister Design, Craig Stern runs the website IndieRPGs.com and serves on the board of the Chicago-area indie game developers' group Indie City Games. Stern has written a number of articles on a wide variety of topics in the world of game design. Among them: * Toaster repairman: the strange (and unfinished) evolution of RPG character creation * What makes a game indie: a universal definition * What makes an RPG an RPG: a universal definition * Game immaturity and the journalism that can fix it * Some thoughts on gamification * 12 ways to improve turn-based RPG combat systems * 6 more ways to improve turn-based RPG combat systems * So you created an action RPG. Stop congratulating yourself. * Against narrow game development * Screenshots and Promises: The Obessession With Aesthetics in the Indie Scene * All the Tedium, None of the Heart: Enough with Boasting "RPG Elements" * Video Games Writing: Where We Are and What We Need
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