About: Assist Trophy   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

An Assist Trophy is an item in Super Smash Flash 2 that, when grabbed, summons a random non-playable character to aid the player who summoned it. Assist Trophies work nearly identical to Poké Balls. However, no Pokémon come out of them, and once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground, and not in a jump, attack, or hitstun. Basically they are "guest" characters separate from the playable roster.

AttributesValues
rdf:type
rdfs:label
  • Assist Trophy
rdfs:comment
  • An Assist Trophy is an item in Super Smash Flash 2 that, when grabbed, summons a random non-playable character to aid the player who summoned it. Assist Trophies work nearly identical to Poké Balls. However, no Pokémon come out of them, and once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground, and not in a jump, attack, or hitstun. Basically they are "guest" characters separate from the playable roster.
  • Assist Trophies are items from Super Smash Bros. Brawl that will summon characters to attack the player's opponent.
  • Assist Trophies make another in Super Smash Bros. Fusion, this time under the appearance used in Super Smash Bros. 4. Like in Brawl, Assist Trophies activate upon being grabbed, and will release a random character to aid the summoner. Unlike in previous appearances, Assist Trophy characters now change colours in Team Battles to match their allied team.
  • An Assist Trophy is an item, similar to a Poké Ball, that releases a non-playable character from a Nintendo game to assist the person who released them. Some of these characters are currently known.
  • Tier: Varies depending on summon Name: Assist Trophy Origin: Super Smash Bros. Users: Anyone playable in Smash Bros. Powers and Abilities: Summons a character to assist the user Range: Usually reaches wide radius Weaknesses: Summon only lasts less than 30 seconds, summon is sometimes harmful to user -Andross: Spits tiles. -Ashley: Creates a cloud that damages. -Barbara: Strums on her guitar to create sound waves. -Chain Chomp: Jumps and bites players. -Color TV-Game 15: A giant game of Pong begins and damages players. -Dark Samus: Fires Phazon energy. -Devil: Moves boundaries of stage.
  • An Assist Trophy is an item that, when grabbed, summons a character out of twenty-seven choices of various origins to quickly aid the holder, though there are currently three third party Assist Trophies, not to mention some assistants get in the way more than they help. Assist Trophies work nearly identical to Poké Balls. However, no Pokémon come out of them, and once an Assist Trophy is grabbed, it is automatically activated (though this is not very convenient), assuming the holder is standing on the ground, and not in a jump, attack, or hitstun. Some assist trophies must be unlocked in order to be used, such as Isaac from Golden Sun. Unlike the Poké Ball, this can be eaten.
dcterms:subject
item class
  • Summoning
  • Helping
dbkwik:fantendo/pr...iPageUsesTemplate
dbkwik:mcleodgamin...iPageUsesTemplate
dbkwik:nintendo/pr...iPageUsesTemplate
dbkwik:scratch-pad...iPageUsesTemplate
dbkwik:scratchpad/...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
dbkwik:wii/property/wikiPageUsesTemplate
Series
  • Super Smash Bros.
Appearance
  • Super Smash Bros. Brawl, Super Smash Bros. (Wii U and 3DS)
Type
  • Item
Caption
  • Assist Trophy in Super Smash Flash 2
dbkwik:vsbattles/p...iPageUsesTemplate
Title
  • Assist Trophy
Icon
  • 60(xsd:integer)
Class
  • B
Description
  • Guest characters come to aid the fighter!
Universe
abstract
  • An Assist Trophy is an item in Super Smash Flash 2 that, when grabbed, summons a random non-playable character to aid the player who summoned it. Assist Trophies work nearly identical to Poké Balls. However, no Pokémon come out of them, and once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground, and not in a jump, attack, or hitstun. Basically they are "guest" characters separate from the playable roster.
  • Assist Trophies are items from Super Smash Bros. Brawl that will summon characters to attack the player's opponent.
  • An Assist Trophy is an item that, when grabbed, summons a character out of twenty-seven choices of various origins to quickly aid the holder, though there are currently three third party Assist Trophies, not to mention some assistants get in the way more than they help. Assist Trophies work nearly identical to Poké Balls. However, no Pokémon come out of them, and once an Assist Trophy is grabbed, it is automatically activated (though this is not very convenient), assuming the holder is standing on the ground, and not in a jump, attack, or hitstun. Some assist trophies must be unlocked in order to be used, such as Isaac from Golden Sun. Unlike the Poké Ball, this can be eaten. Only one Assist Trophy (and the character it releases) can be in a match at once. The next Assist Trophy will not appear until the data for the character it will release is fully loaded.
  • Assist Trophies make another in Super Smash Bros. Fusion, this time under the appearance used in Super Smash Bros. 4. Like in Brawl, Assist Trophies activate upon being grabbed, and will release a random character to aid the summoner. Unlike in previous appearances, Assist Trophy characters now change colours in Team Battles to match their allied team.
  • An Assist Trophy is an item, similar to a Poké Ball, that releases a non-playable character from a Nintendo game to assist the person who released them. Some of these characters are currently known.
  • Tier: Varies depending on summon Name: Assist Trophy Origin: Super Smash Bros. Users: Anyone playable in Smash Bros. Powers and Abilities: Summons a character to assist the user Range: Usually reaches wide radius Weaknesses: Summon only lasts less than 30 seconds, summon is sometimes harmful to user -Andross: Spits tiles. -Ashley: Creates a cloud that damages. -Barbara: Strums on her guitar to create sound waves. -Chain Chomp: Jumps and bites players. -Color TV-Game 15: A giant game of Pong begins and damages players. -Dark Samus: Fires Phazon energy. -Devil: Moves boundaries of stage. -Dillon: Does rolling attacks. -Dr. Kawashima: Creates numbers that add up, and explode when reaching 10. -Dr. Wright: Summons buildings from the ground. -Elec Man: Rolls around and uses electric projectiles. -Excitebikes: Race forward to attack. -Galaga: Boss Galaga will fly to the top of the screen, then fly in formation as it did in its home series. After such, it will dive down and home in on the targeted player's last known position and fire its tractor beam, if a character caught by its tractor beam, it will be taken to the top of the screen and over the upper blast line. -Ghirahim: Throws knives at opponents. -Ghosts: Float around to damage enemies. -Gray Fox: Reflects projectiles and slashes to attack. -Hammer Bro.: Throws hammers. -Helirin: Flies around and acts as a wall. -Infantry and Tanks: Follows the user and shoots others. -Isaac: Uses Move to attack the opponents. -Isabelle: Throws fruit that can be used to heal. -Jeff: Fires three bottle rockets, followed by a big one. -Jill: Attacks using her drill. -Kat and Ana: Fly around and do slashes. -Knuckle Joe: Uses Vulcan Jab and Smash Punch/Rising Break. -Lakitu and Spinies: Spinies are dropped onto the field. -Little Mac: Does a variety of punches. -Lyndis: Charges energy for a period of time, then reappears in a another location and delivers a powerful, near-instantaneous slash for the nearest enemy. -Magnus: Swings his weapon and builds up tornadoes. -Majora: Inverts the stage, turns everything invisible, or turns everything backwards. -Metroid: Latches onto an opponent and disables them. -Midna: Grabs opponents, and deals darkness damage. -Mother Brain: Does a laser attack while guarded. -Mr. Resetti: Gives speeches, and causes an explosion if attacked. -Nintendog: Paws at the screen, blocking everyone's view. -Nightmare: Flies backwards, then blackens everything out. -Phosphora: Does electricity attacks. -Ray MK lll: Flies around, firing missiles and bullets. -Riki: Uses several arts to attack the enemies. -Sablé Prince: Traps someone in a cloud of dust, then transforms into an animal to attack them. -Saki Amamiya: Slashes and fires with gun. -Samurai Goroh: Pursues opponents and delivers them slashes. -Shadow the Hedgehog: Slows down time for everyone except the user and all allied parties. -Sheriff: Walks on the air and shoots. -Starfy: Spins around to attack. -Starman: Walks from side to side and uses PK Beam. -Takamaru: Spins pinwheel knife rooks. -Tingle: Does one of five powerful effects. Like creating a plethora of Hammers & Golden Hammers, throw banana peels in the air, release lots of flowers, give everyone Superspicy Curry, flies away releasing a plethora of balloons -Waluigi: Wields a racket and stomps opponents into the ground.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software