About: Cocoa Cave   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The level is divided into six main rooms. The first, like many of the other levels in the sub-game, is the entrance room with a sole Knuckle Joe and the entrance to the cave. The second room is perhaps the least unique of the entire level, a large, purple tunnel with enemies serving as the only obstacle (mainly Plasma Wisps, Bombers and Noddys). The third room is yellow and most prominently features a strong wind blast coming in from the left of the screen. Spikes, Scarfys and Kabus are added to increase the difficulty of the room. The fourth room is red, probably due to the fact that it is above a large storage of magma. The room is also the first to feature Gim, the enemy and helper for Yo-yo (and thus the first place Kirby can get the ability without mixing or going to a trial room). Th

AttributesValues
rdf:type
rdfs:label
  • Cocoa Cave
rdfs:comment
  • The level is divided into six main rooms. The first, like many of the other levels in the sub-game, is the entrance room with a sole Knuckle Joe and the entrance to the cave. The second room is perhaps the least unique of the entire level, a large, purple tunnel with enemies serving as the only obstacle (mainly Plasma Wisps, Bombers and Noddys). The third room is yellow and most prominently features a strong wind blast coming in from the left of the screen. Spikes, Scarfys and Kabus are added to increase the difficulty of the room. The fourth room is red, probably due to the fact that it is above a large storage of magma. The room is also the first to feature Gim, the enemy and helper for Yo-yo (and thus the first place Kirby can get the ability without mixing or going to a trial room). Th
dcterms:subject
mini-boss
Boss
  • None
jap name
  • ココア洞窟
dbkwik:kirby/prope...iPageUsesTemplate
Theme
  • Cave
Caption
  • Kirby Super Star Ultra background
common enemies
abstract
  • The level is divided into six main rooms. The first, like many of the other levels in the sub-game, is the entrance room with a sole Knuckle Joe and the entrance to the cave. The second room is perhaps the least unique of the entire level, a large, purple tunnel with enemies serving as the only obstacle (mainly Plasma Wisps, Bombers and Noddys). The third room is yellow and most prominently features a strong wind blast coming in from the left of the screen. Spikes, Scarfys and Kabus are added to increase the difficulty of the room. The fourth room is red, probably due to the fact that it is above a large storage of magma. The room is also the first to feature Gim, the enemy and helper for Yo-yo (and thus the first place Kirby can get the ability without mixing or going to a trial room). The fifth room is in stark contrast with its predecessor; a blue, icy tunnel. Due to its environment, many Chillys have taken it as their habitat. The latter part of the room features many Launch Pads and a Warp Star leading to the last room, which is the exit of the cave; the mid-boss of the level, Bugzzy; and the exit door.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software