About: Calculator:Herblore/Potions   Sponge Permalink

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The table below shows effective cost per experience for making potions using the Grand Exchange Market Watch live updates. A few potions are purposely left out of the table because of being too unfeasible for larger scale experience gain, e.g. they will either take too long of a time to sell over the Grand Exchange or sell at a much lower price, thus falsifying the actual cost per experience.

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  • Calculator:Herblore/Potions
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  • The table below shows effective cost per experience for making potions using the Grand Exchange Market Watch live updates. A few potions are purposely left out of the table because of being too unfeasible for larger scale experience gain, e.g. they will either take too long of a time to sell over the Grand Exchange or sell at a much lower price, thus falsifying the actual cost per experience.
  • The scroll of cleansing (abbreviated to SoC in the tables, also called the wasteless herblore effect) may be purchased as a reward from Dungeoneering for 20,000 tokens. It has a 1 in 10 chance of saving a secondary when mixing potions.
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abstract
  • The table below shows effective cost per experience for making potions using the Grand Exchange Market Watch live updates. A few potions are purposely left out of the table because of being too unfeasible for larger scale experience gain, e.g. they will either take too long of a time to sell over the Grand Exchange or sell at a much lower price, thus falsifying the actual cost per experience.
  • The scroll of cleansing (abbreviated to SoC in the tables, also called the wasteless herblore effect) may be purchased as a reward from Dungeoneering for 20,000 tokens. It has a 1 in 10 chance of saving a secondary when mixing potions. * When adding herbs to water (making unfinished potions), the clean herb may be saved * When adding completing potions (adding secondaries to unfinished potions) the secondary ingredient may be saved * When making combination potions or overloads, the scroll can save any of the input potions/ingredients * i.e. 10% chance of saving something, with each potion having an equal chance of being saved (e.g. a super prayer renewal potion has two ingredients, effectively saving each of them 5% of the time)
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