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Weapon runes can be applied to certain weapons to provide permanent bonuses to that weapon's effects. Runes can be applied to (or removed from) equipment by Bodahn Feddic's son, Sandal at the party's camp in Dragon Age: Origins or Ambassador Cera at the Vigil's Keep in Dragon Age: Origins - Awakening. There is no cost associated with adding or removing runes, and runes can be reused after removal. This makes it easy to tailor equipment to meet particular challenges. Items increasing elemental damage will increase elemental damage from runes as well.

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  • Weapon runes (Origins)
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  • Weapon runes can be applied to certain weapons to provide permanent bonuses to that weapon's effects. Runes can be applied to (or removed from) equipment by Bodahn Feddic's son, Sandal at the party's camp in Dragon Age: Origins or Ambassador Cera at the Vigil's Keep in Dragon Age: Origins - Awakening. There is no cost associated with adding or removing runes, and runes can be reused after removal. This makes it easy to tailor equipment to meet particular challenges. Items increasing elemental damage will increase elemental damage from runes as well.
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  • Weapon runes can be applied to certain weapons to provide permanent bonuses to that weapon's effects. Runes can be applied to (or removed from) equipment by Bodahn Feddic's son, Sandal at the party's camp in Dragon Age: Origins or Ambassador Cera at the Vigil's Keep in Dragon Age: Origins - Awakening. There is no cost associated with adding or removing runes, and runes can be reused after removal. This makes it easy to tailor equipment to meet particular challenges. In Origins, runes of any grade except Grandmaster can also be used to enhance the Mages or Templars prior to The Final Battle, by placing them in the Allied Supply Crates in the party camp. Each weapon has a certain number of rune slots, depending on the material from which it is made. For example, iron weapons have no slots while Dragonbone items offer 3. There are nine types of weapon runes, each of which provides a different effect, such as increased damage. Runes come in one of 5 tiers of power, from Novice to Grandmaster. Two additional tiers are available in the Awakening expansion, Masterpiece and Paragon. Runes fire independently. Thus, multiple Runes of Paralysis will increase the Paralysis chance. While an effect like Paralysis or Slow is active, the same kind of effect cannot be triggered again (and the time of the effect is not extended). Items increasing elemental damage will increase elemental damage from runes as well. {| class="messagebox" |- align="center" valign="top" | File:Bug icon.png | align="left" | Bug! There is a bug with runes vs. creature type (Cold Iron, Silverite) and passive resistance (Dweomer, Hale) Masterpiece and Paragon tier weapon runes. They are erroneously flagged as Armor Runes in Dragon Age: Awakening. Cold Iron and Silverite do not trigger either with melee or ranged weapons when inserted into armor slots. However, both Dweomer and Hale grant the resistance bonuses normally. EDIT: this has been resolved with PC patch 1.04. Also resolved in the Ultimate Edition of the game. EDIT EDIT: Hale, Dweomer, & Cold Iron still flagged as armor runes in Ultimate Edition patch 1.05. |}
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