About: Special Materials   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Darelth does not allow magical weapons, nor does it use the standard special materials of either D&D or Arcana Evolved. Neither does it use any of the many other special materials published in various sources. Instead, Darelth uses a set of 5 special materials designed solely for the purpose of overcoming monsters' damage reduction. These 5 special materials are described below, as well as others.

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  • Special Materials
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  • Darelth does not allow magical weapons, nor does it use the standard special materials of either D&D or Arcana Evolved. Neither does it use any of the many other special materials published in various sources. Instead, Darelth uses a set of 5 special materials designed solely for the purpose of overcoming monsters' damage reduction. These 5 special materials are described below, as well as others.
  • Some materials are not especially suited for combat purposes. These materials are usually decorative, or possess other useful properties. A weapon made of a fragile material automatically gains the broken condition when a natural 1 is rolled on any attack roll made with it. If the weapon is a firearm, its misfire range is doubled (or it gains a misfire range of 1 if it did not have one). Armor made of a fragile material automatically gains the broken condition when a natural 20 is rolled on any attack roll made against its wearer. If an item made of a fragile material would gain the broken condition in these ways when it is already broken, it is instead completely destroyed. Magic items made of a fragile material are not subject to the drawbacks of being fragile (armor and weapons must hav
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abstract
  • Some materials are not especially suited for combat purposes. These materials are usually decorative, or possess other useful properties. A weapon made of a fragile material automatically gains the broken condition when a natural 1 is rolled on any attack roll made with it. If the weapon is a firearm, its misfire range is doubled (or it gains a misfire range of 1 if it did not have one). Armor made of a fragile material automatically gains the broken condition when a natural 20 is rolled on any attack roll made against its wearer. If an item made of a fragile material would gain the broken condition in these ways when it is already broken, it is instead completely destroyed. Magic items made of a fragile material are not subject to the drawbacks of being fragile (armor and weapons must have at least a +1 enhancement bonus to be considered magical for this purpose).
  • Darelth does not allow magical weapons, nor does it use the standard special materials of either D&D or Arcana Evolved. Neither does it use any of the many other special materials published in various sources. Instead, Darelth uses a set of 5 special materials designed solely for the purpose of overcoming monsters' damage reduction. These 5 special materials are described below, as well as others.
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