The Spy is the good-aligned promotion of the rogue in Might and Magic VII: For Blood and Honor. To be promoted to spies, rogues must seek out William Lasker in the Erathian Sewers and complete his quest to open the gate to the Watchtower in Deyja. Spies gain 6 hit points and 1 spell point per level. Compared to rogues, they can learn grandmaster dagger, leather, disarm trap, and stealing, instead of master. Evil-aligned rogues can instead be promoted to assassins. They can learn skills to the same level as spies.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - The Spy is the good-aligned promotion of the rogue in Might and Magic VII: For Blood and Honor. To be promoted to spies, rogues must seek out William Lasker in the Erathian Sewers and complete his quest to open the gate to the Watchtower in Deyja. Spies gain 6 hit points and 1 spell point per level. Compared to rogues, they can learn grandmaster dagger, leather, disarm trap, and stealing, instead of master. Evil-aligned rogues can instead be promoted to assassins. They can learn skills to the same level as spies.
|
dcterms:subject
| |
dbkwik:mightandmag...iPageUsesTemplate
| |
abstract
| - The Spy is the good-aligned promotion of the rogue in Might and Magic VII: For Blood and Honor. To be promoted to spies, rogues must seek out William Lasker in the Erathian Sewers and complete his quest to open the gate to the Watchtower in Deyja. Spies gain 6 hit points and 1 spell point per level. Compared to rogues, they can learn grandmaster dagger, leather, disarm trap, and stealing, instead of master. Evil-aligned rogues can instead be promoted to assassins. They can learn skills to the same level as spies.
|