About: Aurora Chamber (G.F.S. Valhalla)   Sponge Permalink

An Entity of Type : dbkwik:resource/Ezf2JHFpfyRwN-pAcJj5Bw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Aurora Chamber is a room on board the derelict G.F.S. Valhalla in Metroid Prime 3: Corruption. It contains the shattered remains of Aurora Unit 313's stasis tank. Samus needs to insert two Energy Cells into their respective slots to restore auxiliary power to the room, which will activate the lifts and lower a bridge to the next room (although the gears controlling this bridge are stuck after the Cells are inserted). Samus must also fight a Metroid Hatcher to progress.

AttributesValues
rdf:type
rdfs:label
  • Aurora Chamber (G.F.S. Valhalla)
rdfs:comment
  • The Aurora Chamber is a room on board the derelict G.F.S. Valhalla in Metroid Prime 3: Corruption. It contains the shattered remains of Aurora Unit 313's stasis tank. Samus needs to insert two Energy Cells into their respective slots to restore auxiliary power to the room, which will activate the lifts and lower a bridge to the next room (although the gears controlling this bridge are stuck after the Cells are inserted). Samus must also fight a Metroid Hatcher to progress.
dcterms:subject
enemies/wildlife
  • Metroid Hatcher, Phazon Metroids
planet/ship
dbkwik:metroid/pro...iPageUsesTemplate
Significance
  • Location of a Metroid Hatcher, path to Control Room
Game
  • Metroid Prime 3: Corruption
Name
  • Aurora Chamber
Caption
  • Samus battles the Metroid Hatcher in the Aurora Chamber.
Notable features
  • Shattered remains of stasis tank, 2 Energy Cell Stations, lift, catwalks, jammed gears
abstract
  • The Aurora Chamber is a room on board the derelict G.F.S. Valhalla in Metroid Prime 3: Corruption. It contains the shattered remains of Aurora Unit 313's stasis tank. Samus needs to insert two Energy Cells into their respective slots to restore auxiliary power to the room, which will activate the lifts and lower a bridge to the next room (although the gears controlling this bridge are stuck after the Cells are inserted). Samus must also fight a Metroid Hatcher to progress. Strangely enough, there are several small, shattered glass tanks along the outside of the room that serve no purpose (other than allow the Sequence Break described below). They look remarkably similar to the Phazon Metroid tanks found in the Space Pirate base on Elysia. This suggests that the Metroids that infest the Valhalla were released from this room, or escaped during the invasion. One of the released Metroids could have developed into the Metroid Hatcher encountered here.
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