About: Infernal Ranger Ro(16),Ra(13),SD(1)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Infernal Ranger is a pretty strong Ranger/Rogue build that can detect most things, can do anything a dedicated Rogue can do and fight equally well at melee and ranged combat. A perfect support character for any party. (As an alternative the Tiefling could go Ro(8)Ra(13)As(9)) This build was designed for the Storm of Zehir Campaign, the idea was to make a build that has a high amount of Skillpoints in Spot, Listen, Search and Survival to use on the new Overmap feature while still being able to contribute to the party in terms of combat prowess. Advantages: Disadvantages:

AttributesValues
rdfs:label
  • Infernal Ranger Ro(16),Ra(13),SD(1)
rdfs:comment
  • The Infernal Ranger is a pretty strong Ranger/Rogue build that can detect most things, can do anything a dedicated Rogue can do and fight equally well at melee and ranged combat. A perfect support character for any party. (As an alternative the Tiefling could go Ro(8)Ra(13)As(9)) This build was designed for the Storm of Zehir Campaign, the idea was to make a build that has a high amount of Skillpoints in Spot, Listen, Search and Survival to use on the new Overmap feature while still being able to contribute to the party in terms of combat prowess. Advantages: Disadvantages:
Alignment
  • Neutral
dcterms:subject
Will
  • 8(xsd:integer)
CHAfinal
  • 6(xsd:integer)
Reflex
  • 29(xsd:integer)
Fortitude
  • 14(xsd:integer)
DEXinitial
  • 20(xsd:integer)
CONfinal
  • 12(xsd:integer)
INTfinal
  • 18(xsd:integer)
buildnature
  • PvM and RP
DEXfinal
  • 28(xsd:integer)
WISfinal
  • 8(xsd:integer)
STRfinal
  • 10(xsd:integer)
WISinitial
  • 8(xsd:integer)
INTinitial
  • 18(xsd:integer)
spellresistance
  • 0(xsd:integer)
BAB
  • 25(xsd:integer)
CHAinitial
  • 6(xsd:integer)
STRinitial
  • 10(xsd:integer)
CONinitial
  • 12(xsd:integer)
dbkwik:nwn2/proper...iPageUsesTemplate
domains
  • -
Deity
  • Silvanus
Classes
  • Rogue 16, Ranger 13, Shadowdancer 1
AC
  • 22(xsd:integer)
HP
  • 268(xsd:integer)
Race
  • Tiefling ECL+1
abstract
  • The Infernal Ranger is a pretty strong Ranger/Rogue build that can detect most things, can do anything a dedicated Rogue can do and fight equally well at melee and ranged combat. A perfect support character for any party. (As an alternative the Tiefling could go Ro(8)Ra(13)As(9)) This build was designed for the Storm of Zehir Campaign, the idea was to make a build that has a high amount of Skillpoints in Spot, Listen, Search and Survival to use on the new Overmap feature while still being able to contribute to the party in terms of combat prowess. After a bit of testing I decided to go with a build with Weapon Finesse and Perfect Two-Weapon Fighting, that gets roughly the same AB with 2 Swords as with a Longbow. Adding a few feats like a Hide in Plain Sight(not the outdoors only Ranger thing), Epic Dodge as well as Crippling Strike and Epic Precision and you get a build that can be very interesting to play. Advantages: * Hide in Plain Sight (at lvl 8!) * Perfect Two-Weapon Fighting (at lvl 21!) (you get TWF/ITWF/GTWF for free as Ranger feats!) * Epic Dodge * +8D6 Stealth Attack with Crippling Strike and Epic Precision * Improved Critical (Rapier) and Power Critical (Rapier) for extra crtical chances without needing to buff yourself (could be changed to Weapon Focus: Short Sword and Weapon Focus: Longbow for +1AB each) * Tiefling bonues help Rogue type builds: Skill Affinity (Hide), Darkvision and Infernal Resistance. Skills: (10+ MAXED SKILLS!, a total of 368 Skillpoints) * Listen 33, Search 33, Spot 33, Survival 33 (with Swift Tracker it is always on! - A Radar for free!) * Hide: 49 (69 with Camouflage Spell and Mass Camouflage Spell) * Move Silently: 47 * Spellcraft 16(20), Tumble 33(43), UMD 33. +Dodge AC, Spell Saves and can use any magic items/rods/wands/scrolls! * Disable Device 33, Open Lock 33, Set Trap 20(31) - you don't need a dedicated Rogue for trap finding and defusing! * very high reflex save (naked 29!) Disadvantages: * BAB25 - no 6th Attack, but with Perfect Two-Weapon Fighting you get a total of 10 Attacks per round, not that bad. * Tiefling has ECL+1. Yuan-ti pureblood is a solid alternative, but has ECL+2. Wood Elf would also work(ECL+0), but loses way to many Skill Points (-4INT at Character Creation). Drow would also work, but gives an exp penalty on top of ECL+2. * low will save * requires a large Wisdom item to cast Spells that help with Hide.
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