About: Problem solving   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Problem solving
  • Problem Solving
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  • |}
  • Problem-solving consists of using generic or ad hoc methods, in an orderly manner, for finding solutions to problems. Some of the problem-solving techniques developed and used in artificial intelligence, computer science, engineering, mathematics, medicine, etc. are related to mental problem-solving techniques studied in psychology.
  • There are many important issues facing California. Steve Westly is committed to tackling these issues with a fresh and innovative approach. Here are just some of the issues most important to Steve. Please check back often as we will be updating this site frequently with more information.
  • Occasionally, characters will be faced with a situation where they have to solve some sort of mental puzzle, riddle, or problem. The gamesmaster should allow any character to tackle a problem at least once. If the test is a failure, characters may still attempt the problem once. The GM should offer no help or even attempt to mislead the player if the test was failed by a wide margin. If the test is failed by 30% or more, the GM should definitely try to make things hard for the character.
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  • The Sprawl
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  • Sprawl
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  • Advanced Problem Solving
abstract
  • |}
  • Problem-solving consists of using generic or ad hoc methods, in an orderly manner, for finding solutions to problems. Some of the problem-solving techniques developed and used in artificial intelligence, computer science, engineering, mathematics, medicine, etc. are related to mental problem-solving techniques studied in psychology.
  • Occasionally, characters will be faced with a situation where they have to solve some sort of mental puzzle, riddle, or problem. The gamesmaster should allow any character to tackle a problem at least once. The GM should make a test against the character's Int. This can then be used in one of two ways. You could use the success or failure of the test in the same way as all the others; that is, you could tell the player that the character has solved the puzzle if the test is passed or that it defeats the characterif the test is failed. Alternatively, if you would like the player to actually have a go at solving the puzzle, the level of success that the character has with the test will give you a rough idea of how much help you can give the player with the puzzle or how many 'goes' the player is allowed to solve the problem. For instance, if the test succeeds by 10% or more, you can allow a player 1 extra attempt at solving the problem. If the test is a failure, characters may still attempt the problem once. The GM should offer no help or even attempt to mislead the player if the test was failed by a wide margin. If the test is failed by 30% or more, the GM should definitely try to make things hard for the character.
  • There are many important issues facing California. Steve Westly is committed to tackling these issues with a fresh and innovative approach. Here are just some of the issues most important to Steve. Please check back often as we will be updating this site frequently with more information.
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